Ali-G wrote:
@Lien
Could you expand this cave tileset by making a bilevel one using the same walls please? If you can make an opening with a spider web on it, it would be really great.
Try transforming this one maybe, I need everything from this:
@Ali-g
No.
No, I can't do another tile set based on the two one I did.
but you can also do another way to make the character
go an floor up without all the bilevel tileset just like the picture.
you can be warped from 1 to 2 and invert too, in
this way that would make the mine (poisoned or not)
more as a big and complex labyrinth that make players
a bit lost inside this mine and labyrinth waste time
from players, isn't the utility of the road between the
Graveryard and hurnscald or between Hurnscald and the
terranite cave and the other road for go to useful maps
and useless maps too, that make the people not want to die
the Road is so long for re go to the gy as example they rest or
left but they don't leave them die. Anyway use warp else people
will leave they corpse everywhere in the maps (yours, of course)
and it will turn your maps into a big labyrinth.
take as example the maps in the ufb's server for go to pirate island
( Am I wrong ? I forgot the name of the map), this map is no really big
but this maps is a big labyrinth really complex, why ? easy, it's a
big labyrinth really complex because there are lots of warp.
