[REQ] Thermin Art

All development of pixel art and graphics
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Wombat
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[REQ] Thermin Art

Post by Wombat » Wed Jan 19, 2011 4:36 pm

The city of Thermin is to the west of Nivalis in Kaizei. Its inhabitants include: Human and dwarven people. Thermin has defended their town from the native Yeti and other dangerous monsters.

For ages, the people of Thermin mined the precious firerock below the city. Several years ago, the miners released some poisonous gas while they were mining a new area, forcing them to flee the mine. Not wanting to give up the town, they collaborated together on ways to not just re-enter the mine, but to also defend the town from the Yeti. In the end, they advanced several forms of technology to succeed at this task.

Already done: Bowler hat, top hat, monocle, gas mask, wheellock pistol, clockwork armor-wearing NPC, gasmask-wearing NPC

Need: Barbarian NPCs (needed for the general area, but barbarian traders sometimes come into town to trade furs for goods), Dwarf NPCs, Human NPCs (winter weather clothing helpful), Sages of Kaizei (Santa Claus styled clothing, with unique features to what they wear), Human NPCs (steampunk), Firerock (an item fire lizards will drop).
Current character is "Abolish".
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Alige
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Re: [REQ] Thermin Art

Post by Alige » Wed Jan 19, 2011 4:58 pm

I'll take the firework work. It is on my to-do list right now.
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Re: [REQ] Thermin Art

Post by Wombat » Wed Jan 19, 2011 5:55 pm

Though fireworks weren't on the list, they'd be a nice compliment to the pistol and would be interesting as a semi-powerful rare consumable weapon.

For that matter, we also need gunpowder and "pistol ammo" (icon with gunpowder and shot). This may not be "true" steampunk in that, like other fantasy genre's, we can borrow a few themes, but make the technology reliant on magic to function. This is more a content development point, but figured I'd outline this in case people were wondering about technology and fantasy in TMW and how far we plan to take it. The answer is: not very far.
Current character is "Abolish".
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Re: [REQ] Thermin Art

Post by salmondine » Wed Jan 19, 2011 10:57 pm

Oh Yeah! I want a bottle rocket crossbow!

[WIP] other versions coming....Image
Steampunk
Not finished...love to hear new ideas for elements here.
[edit]
Image
[/edit] *still not a finished npc

Reid asked about animation on this...I think barrel gauge could bounce and green liquid could move in hose?
maybe a particle effect on smoke stack...
opinions?
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Alige
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Re: [REQ] Thermin Art

Post by Alige » Thu Jan 20, 2011 12:29 pm

Here what can be moving.
steamy.png
steamy.png (7.28 KiB) Viewed 3196 times
1) Steam goes out
2) Arrow turning like a clock
3) thing on the hat turn
4) liquid moving

thats all
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Reid
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Re: [REQ] Thermin Art

Post by Reid » Thu Jan 20, 2011 12:32 pm

If you want, give me the npc, and I will do an animation with this, I got many idea. :twisted:
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salmondine
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Re: [REQ] Thermin Art

Post by salmondine » Thu Jan 20, 2011 1:09 pm

You got it! Reid I was hoping you would say exactly that!
Can't wait to see what you animate =]
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Re: [REQ] Thermin Art

Post by kinwa » Thu Jan 20, 2011 3:38 pm

things seem to have front view perspective
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Re: [REQ] Thermin Art

Post by enchilado » Fri Jan 21, 2011 2:24 am

Dwarves?
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Re: [REQ] Thermin Art

Post by meway » Fri Jan 21, 2011 7:42 am

kinwa wrote:things seem to have front view perspective
:roll:
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Re: [REQ] Thermin Art

Post by Crush » Fri Jan 21, 2011 7:54 am

Hello Wombat

Just a suggestion, but would it be possible to call the dwarfs something else? When we had the game backstory meetings a few years ago we all agreed that we would like to avoid the typical cliche fantasy races (elf, dwarf, orc) and try to make our own. I still think that this is not a bad idea.

The miners can have any characteristics you need for your backstory, but just by not calling them dwarfs and maybe giving them one or two characteristics uncommon for standard tolkien dwarfes you would add a lot more originality.
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Wombat
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Re: [REQ] Thermin Art

Post by Wombat » Fri Jan 21, 2011 8:44 am

I am open to ideas on a new NPC snowland race that isn't necessarily dwarven nor carry those characteristics. It would be a mining race with an inherent resistance to poison. This poison resistance could've came before or after exposure to the poison gas in the mine.

If someone makes me some dwarves, I'll take them and we can come up with an alternative name for them later. For me, I enjoy steam punk with dwarven or gnomish engineering involved when I mix it with fantasy. Hopefully we can find a fun middle ground that doesn't seem too conventional or boring.
Current character is "Abolish".
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WildX
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Re: [REQ] Thermin Art

Post by WildX » Fri Jan 21, 2011 9:57 am

WoW gnomish style? I like it, we need gnomes' technology in tmw :p
Btw, new races are a great idea :mrgreen:
What about new playable races?
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Re: [REQ] Thermin Art

Post by Wombat » Fri Jan 21, 2011 10:21 am

Dwarves are now "Therminors". Name chosen based on them being native people to Thermin. The people take the name from the contrast of the ever hot rocks they collect from the mines to the cold temperatures they live in (they bring heat to the world). A slight red tint to the skin, squat stature for being largely underground for eons and a hardy voice that can be heard well through the echoes of caves define this race.
Current character is "Abolish".
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Re: [REQ] Thermin Art

Post by salmondine » Sat Jan 22, 2011 9:31 am

Image FireStone
Polished in the gizzard of a fire lizard.
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