
this is shading WIP:
"Fother" Jarrett
Evil Pixel Artist
fotherland.com
Sorry, but the arm movement looks a bit stupid to me. I think it looks more like climbing* than walking. How about trying a horizontal movement instead where both fist are alternately in front of the chest?hkurn wrote:
My vote is for keeping the fur texture.Fother J wrote:Honestly... keep it without the fur texture (if you do add a little, add a bunching of fur here and there [lightly, but not too much])... it looks really good like this...
I'll have to see how it looks really walking (with movement on the screen), then maybe add vertical head movement.Ces wrote:The head movement looks a little off to me. I’m not sure of this, but maybe some vertical movement as well?
yes I didn't spend much time on the arms.. i have to draw an arm that is halfway between the frontmost pose and the fully retracted pose, and the left arm goes from fully extended to half-way back and the right arm goes from the base frame to the medium pose.. that way I only have to draw one additional arm position.. I think it could work better that way than now.Crush wrote:Sorry, but the arm movement looks a bit stupid to me. I think it looks more like climbing* than walking. How about trying a horizontal movement instead where both fist are alternately in front of the chest?
I think once I have a good animation I'll shade with fur and see how the result looks like.. I'll see from there.Crush wrote:My vote is for keeping the fur texture.
It's hkurn's yeti with a different pose. Nothing was referenced to make the pose.John P wrote:is this new yeti original work bcs?