
Yep, I'm still working on it ;)
Release note: http://mruk.wordpress.com/2008/10/24/bl ... leset-004/
bump what?kr0n05931 wrote:bump
isometric? for me that isn't isometric.Arbiter Bestiarum wrote:First off, let me say that this tileset is truly lovely, I think it is the best isometric castle tileset in existence, bar none.
It would be even lovelier, if it allowed diagonal walls, so I tried to make some. What do you think?
It's not lovely. It's UNFINISHED ;DArbiter Bestiarum wrote:First off, let me say that this tileset is truly lovely, I think it is the best isometric castle tileset in existence, bar none.
It would be even lovelier, if it allowed diagonal walls, so I tried to make some. What do you think?
Fun fact: Almost all works of pixel art which claim to be isometric use in fact a dimetric projection.Arbiter Bestiarum wrote:Yeah, you are right, what I really mean is not "isometric" but "orthographic projection" but few people know that term and most use isometric instead.
Of course. Linux is unfinished too, but I hear some people are using it already.i wrote: It's not lovely. It's UNFINISHED ;D
Silly mei wrote: It's not isometric. It's ORTHOGONAL.
I tried quite hard. What's wrong with the perspective?i wrote: Indeed. That kind of wall will be useful in mapping process. But you forgot about shading and proper lighting. Making good diagonal wall isn't just geometric pixel translation. You have to remember about perspective.
You are going over my head. What does pixel weight mean?i wrote: Some people might already noticed that wall in this perspective has different pixel weight in vertical and horizontal plane.
So it's a case of hopeless? Or can you point out more specifically (and preferably in newbie's terms) what should be improved? I can see that the lighting along the edges of the bricks needs some work but other than that I'm not sure.i wrote: Because of some perspective and lighting issues I can not accept your contribution. But general idea is nice.
Notice that the angle of wall isn't 45 degrees.Arbiter Bestiarum wrote:I tried quite hard. What's wrong with the perspective?
Arbiter Bestiarum wrote:You are going over my head. What does pixel weight mean?