[REQ]New rule for GM Community Suggestions

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New rule?

Yes
9
47%
No
7
37%
Idk but it sounds interesting
0
No votes
idk
2
11%
idc
1
5%
 
Total votes: 19
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baseballboy
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[REQ]New rule for GM Community Suggestions

Post by baseballboy » 17 Jan 2010, 08:21

On rule number 6 it stats that "A person suggested has to collect at least 60 votes (or more) for yes, with minimum 75% for yes and maximum 25% for no (3:1 ratio).
" could we add a new rule where if the user gets post that are 25% yes and 75% no (1:3 ratio)? For example: http://forums.themanaworld.org/viewtopi ... =25&t=9301 That is stupid to let a post continue to go on when it is an obvious NO. Which in that case if the rule is to be added any post with a ratio 1:3 should be locked.


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Re: [REQ]New rule for GM Community Suggestions

Post by August Knight » 17 Jan 2010, 11:56

In that case,

Would you allow for people who were "locked" to go for re-election on the next GM elections?
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Re: [REQ]New rule for GM Community Suggestions

Post by Crush » 17 Jan 2010, 13:26

That is stupid to let a post continue to go on when it is an obvious NO.
why?
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Re: [REQ]New rule for GM Community Suggestions

Post by August Knight » 17 Jan 2010, 13:59

(if you were responding to me Crush)

Well you're saying you'd block/lock those who failed at becoming a GM at the first time? They wouldn't be allowed to try again another time (month/year?).

and to push BBB's point, keep this election open .. for a long time? (why?) When we're haven't had much more votes pouring in or new candidates?
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Re: [REQ]New rule for GM Community Suggestions

Post by Crush » 17 Jan 2010, 14:01

Sorry, I was responding to Baseballboy.
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Re: [REQ]New rule for GM Community Suggestions

Post by Billr » 17 Jan 2010, 17:54

Why not just toss out the negative votes and only count the positive votes so that whoever gets the most positive votes are those more likely to be GM? Say ... pick the top 10 people, make them all GM's and assign them areas of the map to watch over or specific GM duties. You can ranks of GM, like patrol, lieutenant, captain, detective, forensics.

Bill
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Re: [REQ]New rule for GM Community Suggestions

Post by Link , hero of time » 17 Jan 2010, 18:01

Billr wrote:Why not just toss out the negative votes and only count the positive votes so that whoever gets the most positive votes are those more likely to be GM? Say ... pick the top 10 people, make them all GM's and assign them areas of the map to watch over or specific GM duties. You can ranks of GM, like patrol, lieutenant, captain, detective, forensics.

Bill
they aren't police
they are gms


the guards of Hyrule they are police
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Re: [REQ]New rule for GM Community Suggestions

Post by baseballboy » 17 Jan 2010, 18:50

Crush wrote:
That is stupid to let a post continue to go on when it is an obvious NO.
why?
Well honestly what is the point in watching someone be torn to shreads over 75+ people. I am not one to care about people's feelings but I do know that I wouldn't want a thread about me the continue on and on. And I already know you guys are busy with Mana. And that is where another thing falls into play. We should appoint people outside of our Devs to moderate the forums because it seems to be taking alot of their time when they could be working on mana.

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Re: [REQ]New rule for GM Community Suggestions

Post by Crush » 17 Jan 2010, 20:21

baseballboy wrote:I do know that I wouldn't want a thread about me the continue on and on.
That's why everyone can request to close the thread about his or her GM nomination.
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Re: [REQ]New rule for GM Community Suggestions

Post by Billr » 18 Jan 2010, 04:50

Link , hero of time wrote:
Billr wrote:Why not just toss out the negative votes and only count the positive votes so that whoever gets the most positive votes are those more likely to be GM? Say ... pick the top 10 people, make them all GM's and assign them areas of the map to watch over or specific GM duties. You can ranks of GM, like patrol, lieutenant, captain, detective, forensics.

Bill
they aren't police
they are gms


[/color]
Police: to supervise the operation, execution, or administration of to prevent or detect and prosecute violations of rules and regulations b : to exercise such supervision over the policies and activities of.
Sounds pretty close to what GM's are asked to do.
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Re: [REQ]New rule for GM Community Suggestions

Post by daemonowner » 18 Jan 2010, 07:45

i do agree with billr on this, perhaps police-like gm's should be appointed, im not sure about the ranks like forensic but it still seems like a good idea to me
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Re: [REQ]New rule for GM Community Suggestions

Post by Link , hero of time » 18 Jan 2010, 16:56

Billr wrote:
Link , hero of time wrote:
Billr wrote:Why not just toss out the negative votes and only count the positive votes so that whoever gets the most positive votes are those more likely to be GM? Say ... pick the top 10 people, make them all GM's and assign them areas of the map to watch over or specific GM duties. You can ranks of GM, like patrol, lieutenant, captain, detective, forensics.

Bill
they aren't police
they are gms


[/color]
Police: to supervise the operation, execution, or administration of to prevent or detect and prosecute violations of rules and regulations b : to exercise such supervision over the policies and activities of.
Sounds pretty close to what GM's are asked to do.

the players are so dangerous, or this is for add jobs. then it should have the police firefighters hairdressers the gardener ...


jobs are easier to keep when you're a npc
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Re: [REQ]New rule for GM Community Suggestions

Post by August Knight » 19 Jan 2010, 15:43

Before the elections we had one particular specialization:

Event Coordinator. (GM like): in charge of global announcements of group events, special events: like drop parties, treasure chest runs, and snake cave runs.

If we're looking at specialization of the GMs.
Perhaps we should look into MEDIATORS

Mediator. (GM class): specialized in handling situation between players, trade disagreements, and other internal game disputes.

....

I'm not saying we need to create these specialized classes, but we could just announce that one Gm is just more suited for one particular enforcement of the rules.

This can be displayed, not by changing the name, but by the color of the name.

Blue for mediators, or Green for Junior GMs, Red for General GMs. etc...
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Re: [REQ]New rule for GM Community Suggestions

Post by Jaxad0127 » 19 Jan 2010, 18:12

August Knight wrote:This can be displayed, not by changing the name, but by the color of the name.

Blue for mediators, or Green for Junior GMs, Red for General GMs. etc...
Only a single highlight is supported at the moment. And it's color is changeable client-side. The next release might support more.
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Crush
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Re: [REQ]New rule for GM Community Suggestions

Post by Crush » 20 Jan 2010, 06:34

Regarding the Mediator class: Do these people really need any GM rights?

If not what do they need GM status for?

Isn't this something the community could organize itself without the support of the administration?
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
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