[FND] Knit Cap

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salmondine
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[FND] Knit Cap

Post by salmondine » Mon Jan 18, 2010 12:51 pm

Knit Cap...blue or dyable versions.
The white ball is not shaded as image is meant to dye and have ball remain white (white = fffffe)
If blue version was used white ball would need appropriate light gray shading.

Image just to show some color
Image dyable sprite set
Works with Christmas tree hat xml

Tested this in-game with all hairstyles...mowhawk looked slightly odd as usual, the rest looked pretty good imo.
I also have a version with ear flaps

screen shot of my slightly older version...white ball placed high on top, not reacting to gravity...fixed in above sprite sets
also ugly dark pixel in center of hat fixed.
Image

This hat went through many incarnations, it started as a pretty crude image, oc I have them all, if you need to see wall of shame =]
Last edited by salmondine on Sat Sep 17, 2011 3:05 am, edited 1 time in total.
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Lizandra
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Re: Knit Cap

Post by Lizandra » Mon Jan 18, 2010 1:18 pm

I've tried it in game too...it looks really cool! :wink:
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baseballboy
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Re: Knit Cap

Post by baseballboy » Mon Jan 18, 2010 2:42 pm

I want!
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Crush
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Re: Knit Cap

Post by Crush » Mon Jan 18, 2010 3:12 pm

Nice so far, but there are some little details which need to be fixed:
1. The lower edge should be bend a bit for perspective
2. The white top thingy needs an outline. It is also a bit too white. You should shade it at least a bit. You can exclude it from dyeing by using non-pure shades of gray like you already did.
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Re: Knit Cap

Post by Black Don » Mon Jan 18, 2010 6:35 pm

Knit Cap? We Canucks call it a toque.
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Re: Knit Cap

Post by Link , hero of time » Mon Jan 18, 2010 7:20 pm

Knit Cap for not cold :lol: :lol:
good idea


not to be cold, it is mainly a coat or pursue a yeti "tp"
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Re: Knit Cap

Post by August Knight » Tue Jan 19, 2010 4:34 pm

That looks wonderful, I'd love one too!
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Re: Knit Cap

Post by salmondine » Fri Jan 22, 2010 10:12 am

Crush wrote:Nice so far, but there are some little details which need to be fixed:
1. The lower edge should be bend a bit for perspective
2. The white top thingy needs an outline. It is also a bit too white. You should shade it at least a bit. You can exclude it from dyeing by using non-pure shades of gray like you already did.
I am having trouble finding light greys that do not dye, it may be gimp functions differently then tmw server db?
I use the gimp adjust color balance tool on the grayscale image to test what portions will dye.
Any help here with exact color format (example ffffffe) in light grey ranges that are protected from dying would be a great help.
If this is possible, I will continue with this hat, otherwise...
well why bother to fix perspective, if you see my point

If there is a complete formula for dying please post that...I have looked and experimented with gray shades for over 8 hours total.
be nice if it was posted somewhere on the forums...probably is...idk where though. Thanks in advance.
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Re: Knit Cap

Post by Crush » Fri Jan 22, 2010 1:22 pm

The dyeing system is documented on the wiki (search for "image dyeing" - I would post a link but I am writing from my mobile phone right now)

In essence greyscales are only dyed when the R, G and B channels are equal. That means #dddddd would be dyed but the almost same color #ddddde wouldn't.
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Re: Knit Cap

Post by Black Don » Sat Jan 23, 2010 2:08 pm

salmondine wrote:
Crush wrote:Nice so far, but there are some little details which need to be fixed:
1. The lower edge should be bend a bit for perspective
2. The white top thingy needs an outline. It is also a bit too white. You should shade it at least a bit. You can exclude it from dyeing by using non-pure shades of gray like you already did.
I am having trouble finding light greys that do not dye, it may be gimp functions differently then tmw server db?
I use the gimp adjust color balance tool on the grayscale image to test what portions will dye.
Any help here with exact color format (example ffffffe) in light grey ranges that are protected from dying would be a great help.
If this is possible, I will continue with this hat, otherwise...
well why bother to fix perspective, if you see my point

If there is a complete formula for dying please post that...I have looked and experimented with gray shades for over 8 hours total.
be nice if it was posted somewhere on the forums...probably is...idk where though. Thanks in advance.
Just add a hint of yellow to the gray and it will not dye
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Re: Knit Cap

Post by Mitsu » Mon Feb 01, 2010 6:21 pm

Cool hat! I like it :)
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Re: Knit Cap

Post by Big Crunch » Mon Feb 01, 2010 10:06 pm

I like two things about it.

1. The toque looks cool. One of the best looking hats in the game, imo.

2. The BC is featured prominently in the screenie.
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Re: Knit Cap

Post by salmondine » Tue Feb 02, 2010 12:01 am

Image
Image

Shaded the ball in both versions.
I like the perspective. knit caps pull like this being quite flexible.
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Re: Knit Cap

Post by bluecloud2 » Tue Feb 02, 2010 7:44 pm

i like it.
plz put it in game
but make 2 version off it plz.
one with and one without that ball. :)
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Re: Knit Cap

Post by salmondine » Wed Feb 10, 2010 12:02 am

Version without ball? If we wanted to do something like this maybe?

I thought about this, making the ball a fluffy fur quest of some type.
Ear flaps also have white balls hanging down off of them.
It might be interesting if a single color version was used.
3 versions that dye = a metric butt-load of database entries...one for each color of each version, but it could be done.
Be nice if mouboo's dropped mouboo wool of could be obtained with snip snip? spell...not really a magic user so not sure if that's the right name.
take the wool to seamstress or spinner...spinning wheel...user
recieve yarn, some npc knits hat and taylor makes white balls & possibly ear flaps, it's colder up north.

wool could then be used for other new future knitted items.
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