Haven't seen you around here for a while. Nice to hear from you.
As you can see in the second screenshot the smoke puffs are sometimes drawn behind the path tiles. The reason is that they are too near to the ground. You can fix that by adding an equal amount to the position-y and position-z of the particles.
former Manasource Programmer
former TMW Pixel artist
NOT a game master
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You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
I have fixed the ground problem, but now i got a new one.
I have been using ElvenProgrammer nighty nightly builds and i have change back to using the 29.1 version of the client
The problem is that the particle engine is now drewing the particle effects under the the top and over layer.
Ill been trying fixing the problem useing the position-y and position-z but cant get them it to work.