Testing Manasource nightlies - 1.0 is approaching

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Rotonen
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Testing Manasource nightlies - 1.0 is approaching

Post by Rotonen »

http://manasource.org/

The 1.0 release of the Manasource project is approaching. The tech devs for the open source MMO platform we're using to realize the game known as TMW in all of its forms (we are not the only project out there to use Manasource as their platform) would like to have some feedback from a wider userbase than just active developers and a few helpful souls.

Go grab the latest nightlies and report your findings here. All discussion about the nightlies is encouraged here.

http://manasource.org/downloads

What is better? What is worse? Problems? Bugs? Crashes? Annoyances? What could be improved? Anything?

For users of Ubuntu (you do not have to install it to run it and this is just one way to do it):

Code: Select all

Getting dependencies and essential software:
sudo aptitude install build-essential
sudo aptitude build-dep tmw
sudo aptitude install libenet-dev libsdl-gfx1.2-dev git-core libtool autoconf

Getting the source, compiling and running:
git clone git://gitorious.org/mana/mana.git directory_where_you_want_it
cd directory_where_you_want_it
autoreconf -i
./configure
make
./src/mana

If you want to update to latest:
cd directory_where_you_want_it
make distclean
git pull
autoreconf -i
./configure
make
./src/mana

If you have trouble with this:
GO TO UBUNTU FORUMS FOR SUPPORT.
http://ubuntuforums.org/

Alternatively:
sudo aptitude install wine
wine name_of_nightly_installer.exe
It should appear in your programs menu under the Wine entry.
Have fun and please report back.
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Re: Testing Manasource nightlies - 1.0 is approaching

Post by iceslice »

mana-0.1.0.20100302.exe.zip showed "Error: Loading default skin 'window.xml' failed. Make sure the skin file is valid."


mana-0.1.0.20100301.exe.zip showed "Unable to load 'fonts/dejavusans.ttf': SDLTrueTypeFont::SDLTrueTypeFont: Couldn't open ./data/fonts/dejavusans.ttf"


mana-0.1.0.20100302-win32.exe working as expected.
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Re: Testing Manasource nightlies - 1.0 is approaching

Post by Jaxad0127 »

Some file names were changed. The update zip process assumes only the executable will change.
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Re: Testing Manasource nightlies - 1.0 is approaching

Post by iceslice »

@jaxad:
You are right. :D

Apparently it seemed total package within .zip too.
Lets Chase MDGs...

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Re: Testing Manasource nightlies - 1.0 is approaching

Post by bcs86 »

Last time I used Mana and Manaserv together with TMW data, there was one thing I would have considered an incompatibility with TMW's design. On Manaserv character movement was based on pixels, not tiles. TMW has everything designed for eA's tile-based movement layout. TMW would need several forms of tall grass for each pixel before the character leaves the tall grass, else it does look like his body is covered in grass but his feet are not. Another thing would be more shapes and forms of the collision tile. TMW's collision tile is 32x32. For that matter, it might mean moving away from 32x32 tiles into a more free-form, or just drawing a giant picture and letting that be the map, placing collision tiles where necessary.

It won't work to just copy and paste TMW data over to Manaserv when the movement causes the map layout to need a lot more work. It seems likely players will just go back to TMW-eA unless there is some option in Manaserv to keep movement restricted to 32x32 tiles.
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Re: Testing Manasource nightlies - 1.0 is approaching

Post by Rotonen »

The client supports both protocols and server types these days. I'm encouraging people to use it on our eA server in this thread.

Also, some of the utopistic ambitions of how things are handled have been scaled down a bit.
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Re: Testing Manasource nightlies - 1.0 is approaching

Post by iceslice »

I got something to mention.
Afaik perspective view angle of this 2D world is 45 degree, half-way across horizon & vertical. Nice. But our chars' view angle seems to be horizontal. Isnt it conflicting ?
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Re: Testing Manasource nightlies - 1.0 is approaching

Post by Crush »

iceslice wrote:I got something to mention.
Afaik perspective view angle of this 2D world is 45 degree, half-way across horizon & vertical. Nice. But our chars' view angle seems to be horizontal. Isnt it conflicting ?
That's a content problem, not a software problem.
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Re: Testing Manasource nightlies - 1.0 is approaching

Post by DarkWater »

Rotonen wrote: What is better? What is worse? Annoyances? What could be improved? Anything?
Do you really want honest feedback?

I only ask because this will be brutal.
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Re: Testing Manasource nightlies - 1.0 is approaching

Post by Crush »

DarkWater wrote:Do you really want honest feedback?

I only ask because this will be brutal.
Yes, please. The more honest and critical the better.
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Please do not send me any inquiries regarding player accounts on TMW.


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Re: Testing Manasource nightlies - 1.0 is approaching

Post by DarkWater »

Crush wrote:
DarkWater wrote:Do you really want honest feedback?

I only ask because this will be brutal.
Yes, please. The more honest and critical the better.
It is almost unplayable.

To be honest coming from the 4144 patch, I would not use it as a coaster for the coffee table. The ones in bold are a have to have for me. If it does not have it, I do not want it.

No quick spell list
No online list
No high light heal
no cycle character
no afk option
no pickup options
no way to resize the setup window
social page has no public on it
no genders
no kill stats
a special tab that does nothing
a new clean slick theme with zero chance to change it (belongs on a space game, not a fantasy rpg),
the debug screen does not tell you what you are highlighting
you can not hover above the lvl % and get the remaining exp need for level
you can not heal by social window , by clicking, or by keyboard
the option for guild is there but does not work
the new client lags badly
the changing icon for speaking to npc moves the pointer from top to bottom
npc still return >next in chat
you can not limit the text on npc ( more text open the more it lags)
no dead stop for same direction/same direction caves
No follow
If you hover the icon in the inventory window, and a monster is underneath, the cursor changes.
Portals are highlighted but no off option, maybe from the 4144 patch, but installed into two different places

I mean honestly, if your goal is to make a client that no one will want to use, then you nailed it on the head.

The two things I liked what the clean clear text and the box to highlight options in the inventory.


And I used it for less then 30mins.
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Re: Testing Manasource nightlies - 1.0 is approaching

Post by Jaxad0127 »

DarkWater wrote:No quick spell list
An user editable list (and not just one fixed to what platinum happens to have) might be added in 1.1.
DarkWater wrote:No online list
Why? How can you sensibly do that for different server types?
DarkWater wrote:No high light heal
What?
DarkWater wrote:no cycle character
What?
DarkWater wrote:no pickup options
What?
DarkWater wrote:no way to resize the setup window
Is it really needed?
DarkWater wrote:social page has no public on it
What?
DarkWater wrote:no genders
Um............................................ Do you mean next to being names? Easy to add as an option.
DarkWater wrote:no kill stats
Never.
DarkWater wrote:a special tab that does nothing
Will likely be hidden for servers that don't have specials defined.
DarkWater wrote:a new clean slick theme with zero chance to change it (belongs on a space game, not a fantasy rpg),
The theme is neutral and what TMW has shipped for years. It is easily changeable. Branding can change it and you can in your user configuration. TMW's branding will use the wood theme.
DarkWater wrote:the debug screen does not tell you what you are highlighting
What?
DarkWater wrote:you can not hover above the lvl % and get the remaining exp need for level
Will do.
DarkWater wrote:you can not heal by social window , by clicking, or by keyboard
What would that activate? I refuse to allow features that are fixed to what platinum has.
DarkWater wrote:the option for guild is there but does not work
It was disablaed in the interface for eAthena. Where are you seeing guild options? Maybe an older nightly.
We hope to have it working for 1.1.
DarkWater wrote:the new client lags badly
It should be far better than 0.0.29.1.
DarkWater wrote:the changing icon for speaking to npc moves the pointer from top to bottom
It shouldn't....
DarkWater wrote:npc still return >next in chat
What?
DarkWater wrote:you can not limit the text on npc ( more text open the more it lags)
A clear log button is doable.
DarkWater wrote:no dead stop for same direction/same direction caves
What?
DarkWater wrote:No follow
Works fine for me.
DarkWater wrote:If you hover the icon in the inventory window, and a monster is underneath, the cursor changes.
I don't see that. Please try a newer/next nightly and see if it still happens.
DarkWater wrote:Portals are highlighted but no off option, maybe from the 4144 patch, but installed into two different places
I don't see any portals highlighted.
DarkWater wrote:The two things I liked what the clean clear text and the box to highlight options in the inventory.
What?


Remember, 4144's patches are based on the same codebase as you tested. Many of the features added to that patch will never be in the main client. Too many are fixed for TMW and derived servers and won't work nicely for others.
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Re: Testing Manasource nightlies - 1.0 is approaching

Post by DarkWater »

jax wrote:Why? How can you sensibly do that for different server types?
Not to hard for it to just look up the server it is on and then the online list if posted by the server. For example. server.themanaworld.org
darkwater wrote:No high light heal what?
on the 4144 patch you can heal a person in a stack and the person will be highlighted so show which character is being healed.
DarkWater wrote:no cycle character
4144, you hit q to change which character is being hightlighted.
DarkWater wrote:no pickup options
The 4144 allows you to pickup at different distance including 8 squares.
DarkWater wrote:no way to resize the setup window
on netbooks, the setup screen is cut in half, what do you think.
DarkWater wrote:social page has no public on it
you show who is in the group but not who is online.
DarkWater wrote:no genders
Um............................................ Do you mean next to being names? Easy to add as an option.
DarkWater wrote:no kill stats
Never. Then it will be a epic fail
DarkWater wrote:a special tab that does nothing
Will likely be hidden for servers that don't have specials defined.
DarkWater wrote:a new clean slick theme with zero chance to change it (belongs on a space game, not a fantasy rpg),
The theme is neutral and what TMW has shipped for years. It is easily changeable. Branding can change it and you can in your user configuration. TMW's branding will use the wood theme.
DarkWater wrote:the debug screen does not tell you what you are highlighting
Once again the debug screen allows you to see the animal/character you are highlighting. IT really does help.

DarkWater wrote:you can not heal by social window , by clicking, or by keyboard
What would that activate? I refuse to allow features that are fixed to what platinum has. again epic fail. The heal allows the character to cast inma or lum with out typing. In the 4144 you can click on the social window, or right click and select heal, or just hit q and c.
DarkWater wrote:the option for guild is there but does not work
It was disablaed in the interface for eAthena. Where are you seeing guild options? Maybe an older nightly.
We hope to have it working for 1.1. It is in the current nightly.
DarkWater wrote:the new client lags badly
It should be far better than 0.0.29.1. Not even close try again.
DarkWater wrote:the changing icon for speaking to npc moves the pointer from top to bottom
It shouldn't.... it does.
DarkWater wrote:npc still return >next in chat
What? jax talke to khafr. It has always returned next.

DarkWater wrote:no dead stop for same direction/same direction caves
What? A cave should not have a north north level to it. If you go north the cave should continue on the south side, but here you have many caves where you north north. Which means if the character walks north, and does not time it right, they will be back in the first portal.
DarkWater wrote:No follow
Works fine for me.
DarkWater wrote:If you hover the icon in the inventory window, and a monster is underneath, the cursor changes.
I don't see that. Please try a newer/next nightly and see if it still happens. I have just downloaded the lastest build and it does it.
DarkWater wrote:Portals are highlighted but no off option, maybe from the 4144 patch, but installed into two different places
I don't see any portals highlighted. must be me.
DarkWater wrote:The two things I liked what the clean clear text and the box to highlight options in the inventory.
Never mind
jax wrote: Remember, 4144's patches are based on the same codebase as you tested. Many of the features added to that patch will never be in the main client. Too many are fixed for TMW and derived servers and won't work nicely for others.
Then it will be an epic fail. I would reccommend trying the patch.
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Re: Testing Manasource nightlies - 1.0 is approaching

Post by Jaxad0127 »

DarkWater wrote:on the 4144 patch you can heal a person in a stack and the person will be highlighted so show which character is being healed.
That is only required when you can heal outside of the chat window. Not something that will be officially supported for a while, if ever, under eAthena.
DarkWater wrote:4144, you hit q to change which character is being hightlighted.
Target cycling is something we have considered, but for all three target keys.
DarkWater wrote:The 4144 allows you to pickup at different distance including 8 squares.
We may extend ours to every tile around you and the tile you are on, instead of just the tile in front of you.
DarkWater wrote:on netbooks, the setup screen is cut in half, what do you think.
The SetupWindow needs work anyways.
DarkWater wrote:you show who is in the group but not who is online.
Those gray/green circles show which members are online. Gray == offline, green == online.
DarkWater wrote:Once again the debug screen allows you to see the animal/character you are highlighting. IT really does help.
It lists the name or something?
DarkWater wrote:The heal allows the character to cast inma or lum with out typing. In the 4144 you can click on the social window, or right click and select heal, or just hit q and c.
Where are those spells defined? I refuse to hard code them into the client.
DarkWater wrote:It is in the current nightly.
Where in the interface can you access guild functionality? The invite to guild option will be fixed before release.
DarkWater wrote:Not even close try again.
Try OpenGL.
DarkWater wrote:it does.
The tip of the talk bubble is the pointer. Feel free to provide a better graphic.
DarkWater wrote:jax talke to khafr. It has always returned next.
You don't like seeing the conversation with the NPC?
DarkWater wrote:A cave should not have a north north level to it. If you go north the cave should continue on the south side, but here you have many caves where you north north. Which means if the character walks north, and does not time it right, they will be back in the first portal.
And how would the client fix that?
DarkWater wrote:I have just downloaded the lastest build and it does it.
Seems to be because the sword point isn't on the pointer position.
Lord of the Flies wrote:I have just downloaded the lastest build and it does it. I'd hate to see the client get bloated with a bunch of features not everyone will use or even want.
We don't want it either.
Lord of the Flies wrote:PLUGINS!
Mana 2.0.
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Re: Testing Manasource nightlies - 1.0 is approaching

Post by Leela »

when i do what is explained in the first post, to test that, will i have a second client or will it change the one now? Because I like my client as it is now.

@DarkWater: Your critic is not based on the game but on a patch....
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