[WIP] Cave Tileset

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bcs86
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[WIP] Cave Tileset

Post by bcs86 » 07 Mar 2010, 06:00

In the early proposals for Tutorial Island there were some places to put caves and a lagoon.

There probably won't be caves for the Island in CR1, but it wouldn't hurt to have another underground tileset since only 2 exist ATM. One being a recolor.

We'll start by adding an entrance to what we have of the beach tile set's cliff walls.
[edited out for now]
Sorry for getting attribution wrong earlier. Damnit.

--> #tmw-cr1
Last edited by bcs86 on 25 Aug 2010, 08:45, edited 3 times in total.
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AxlTrozz
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Re: [WIP] Cave Tileset

Post by AxlTrozz » 25 Apr 2010, 19:45

hello Bcs86,

Do you have any progress on the cave ?
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Re: [WIP] Cave Tileset

Post by bcs86 » 30 Apr 2010, 02:05

Sorry, There has been none. I'm very distracted, but will make progress as soon as possible.

While the project file is not on my canvas atm, there is still much room for ideas.
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Re: [WIP] Cave Tileset

Post by bcs86 » 17 Jun 2010, 06:25

Been working on this floor tile for a few days. It is not turning out. I might just scrap it and start over.
The hard part isn't pixeling, it is staying focused.

I was trying some radical shades of color to add depth to these rocks, though they don't look very good I think the technique had interesting results.
cavefloortile.png
Grid shows, and the rocks don't really look like rocks. Help would be nice, but I'll still try to focus on this cave tileset as much as I can.
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Re: [WIP] Cave Tileset

Post by bcs86 » 25 Aug 2010, 07:19

Sorry for the lack of updates.
Let's discard that previous attempt at an entrance and try something else.
cce-b.png
cce-b.png (17.57 KiB) Viewed 1507 times
Axl, won't you work on that beach some more? These are the cliffs I use?

Have been trying to match the texture. Getting closer with each attempt.

Again, sorry this is taking a while. We've been keeping each other informed
on #tmw-cr1 though.
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IvanMorve
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Re: [WIP] Cave Tileset

Post by IvanMorve » 27 Aug 2010, 14:02

Hi,
Axl, if you are still around (I hope so), could you provide your original .xcf ?
That will greatly help us: bcs, with his entrance, and I, for a multi-level town.
Thanks.
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Re: [WIP] Cave Tileset

Post by AxlTrozz » 28 Aug 2010, 18:13

IvanMorve wrote:Hi,
Axl, if you are still around (I hope so), could you provide your original .xcf ?
That will greatly help us: bcs, with his entrance, and I, for a multi-level town.
Thanks.
http://www.axltrozz.com/tmw/images/

All files I could find, If I find more I'll put them there also

Regards
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Bertram
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Re: [WIP] Cave Tileset

Post by Bertram » 29 Aug 2010, 18:40

Hi Axltrozz,

(Glad to see you around.)

If you're willing to, I can put you working files into the tmwart repository:
http://gitorious.org/tmwart

Shall I?

Also, as a CR1 sub-leader, you should have dev access to the repo, and should ask for them.

best regards.
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