[REQ] Hit effect particles

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Rotonen
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[REQ] Hit effect particles

Post by Rotonen » 08 Mar 2010, 02:21

So, anyone else find our current damage indication graphics a bit technical and boring in nature? Also they are a bit small to my taste.

Events which occur:
Miss
Amount of damage
Critical hit - amount of damage
Dodge
Critical (lucky) dodge

Dodging and missing are different, you can only dodge something which would have hit. Critical dodging is yet another gameplay specific event which is kind of a save throw dependant on your luck, AFAIK. When you do hit, you might do a critical, which is these days the same effect with a rainbow color slide.

Image

RO had this nice concept of having a background for more special there, as the MVP displayed there (most valuable player when killing a really tough monster gains an extra item). The approx. same effect was also used for critical hits and lucky dodges.

Let's see if someone wants to get creative and not copy other games. Any unique way of indication is what I'm after here. This is also work which will be grabbed over to CR1.
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Kage
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Re: [REQ] Hit effect particles

Post by Kage » 08 Mar 2010, 02:52

ManaServ doesn't have critical hits
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Bertram
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Re: [REQ] Hit effect particles

Post by Bertram » 08 Mar 2010, 11:09

ManaServ doesn't have critical hits
:arrow: Then, we should implement it.
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Crush
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Re: [REQ] Hit effect particles

Post by Crush » 08 Mar 2010, 15:22

When we add a critical hit mechanic to Manaserv we should first conceptualize this well.

This means thinking about in what way it is supposed to make gameplay more interesting, how a sane mechanic for it could work and how it would affect game balance and other gameplay elements. But such a discussion would be inappropriate here in the eA graphic development forum.
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Rotonen
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Re: [REQ] Hit effect particles

Post by Rotonen » 08 Mar 2010, 17:17

Instead of derailing this further:

All of what I have requested for eA on eA GFX Dev forum do exist in our TMW-eA. I do not see an issue.

If people come up with better damage amount indication particles than we currently have: CR1 will benefit from this too.

So, any graphical person up for this?
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Bertram
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Re: [REQ] Hit effect particles

Post by Bertram » 08 Mar 2010, 21:14

Hi Crush,
When we add a critical hit mechanic to Manaserv we should first conceptualize this well.
:arrow: I completely agree. Let's start a specific thread about this?
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Jaxad0127
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Re: [REQ] Hit effect particles

Post by Jaxad0127 » 08 Mar 2010, 21:31

Should be easy to add support for replacing those informational particles with custom effects.
Image
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