Systems to develop.

Content and general development discussion, including maps, quests, and server code from the development team.
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criptos
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Systems to develop.

Post by criptos » Sun Oct 23, 2005 7:20 pm

Working at defining World Server requirements, So far I have annotated this systems.
Systems are suggested as order To Be Developed

Few of them are already conceptually designed at the wiki. I'm not intending to develop the systems where, just states them..

Map System
Skill System.
Figthing System.
NPC AI System.
Magic System.
Dead Penalty System.
Economic System.
Quest System.
Land System.
Politic System.

Missing? Add?
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Post by AoH » Mon Oct 24, 2005 7:21 pm

Integrate a map system for mapping with the client :)
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Post by criptos » Mon Oct 24, 2005 8:00 pm

AoH wrote:Integrate a map system for mapping with the client :)


I don´t understand you :)

Can you elaborate?
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Post by Crush » Mon Oct 24, 2005 9:58 pm

AoH wrote:Integrate a map system for mapping with the client :)
we are talking about SERVER development, here.
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Post by criptos » Mon Oct 24, 2005 11:57 pm

Material system.
Guilds system.

what else?
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Post by AoH » Tue Oct 25, 2005 9:15 am

Erf sorry :?

Blacksmithing
Shared exp
Movable NPC
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Post by Bjørn » Tue Oct 25, 2005 7:31 pm

Crush wrote:
AoH wrote:Integrate a map system for mapping with the client :)
we are talking about SERVER development, here.
I'm pretty sure he was too. His idea is something I'd like to have on the long run too, basically allowing an authorized user to make edits to maps using the client. A system would be required here that makes the changes persistent on the server and replicates it to other clients.

AoH, I think you should get rid of that annoying signature animation.
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Post by Burger » Tue Oct 25, 2005 11:10 pm

Bjørn wrote: I'm pretty sure he was too. His idea is something I'd like to have on the long run too, basically allowing an authorized user to make edits to maps using the client. A system would be required here that makes the changes persistent on the server and replicates it to other clients.
That would be nice for GMs in the game... change the map while running the game and updating the server and all the clients currently running. But can it be done in real time without relogging all the clients?
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Post by criptos » Tue Oct 25, 2005 11:42 pm

Yes it can be done, if changes to the map, means placing new npcs :)
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Post by AoH » Wed Oct 26, 2005 1:00 pm

MirageSource using a in game mapping system :)

http://www.miragesource.com

Bjørn >> Ok sorry '^^
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