Complaint about new server kicks

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Which of these don't require auto-kicks?

Fast Drop
7
32%
Fast Pickup
3
14%
Fast Sit
6
27%
Fast Emote
6
27%
 
Total votes: 22
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enchilado
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Complaint about new server kicks

Post by enchilado »

Surely it isn't necessary to kick players for fast sitting/fast emoting? Is it not possible for the server simply to ignore sit packets for a few seconds if it receives more than two a second? I seem to remember a limit like this was placed once before.

Fast pickup I was never a fan of, because it allowed an unfair advantage at drop parties, but now that fast drop is gone, I don't really care.

I don't take this game very seriously - the playing of it, anyway. When I play I play for fun and to interact with other plays - drop parties and, to a lesser extent, sitting up and down very fast (ON MY OWN!!) and other fast things. Now each time I hold down S without thinking, or hold down an emote key for more than a second, I get kicked. If I used the official client perhaps this wouldn't happen, but nevertheless I want to be able to do these things without logging in again every five minutes.

Therefore this is a poll asking for, primarily, the removal of automatic kicks for Fast Drop and Fast Sit, with perhaps the server ignoring packets sent after a) 5 in a second for Fast Drop and b) 2 in a second for Fast Sit. I can see no problems with either of these activities. Please point them out to me if there are some.
4144
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Re: Complaint about new server kicks

Post by 4144 »

Fast action is only one problem.
Some other packets like npc interaction, may be dropped and client freezing.

And main problem, lagged client can be kicked without any fast activity.

In other look current packet limiter cant protect against spam. It can only disturb players :(
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Leela
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Re: Complaint about new server kicks

Post by Leela »

I agree with poison ivy.
After using patches (not only 4144) for a long time now, I am very used to some things.
So holding down an emote key or "s" a bit longer shouldn't end in a kick. Even when I didn't use patches I was holding keys down, when someone in rl started talking to me or so.
Also drop parties are super fun - as long as not 5 of 20 players just follow and pick up 5 things at once. In my opinion it is a loss not to have or be able to make drop parties anymore.

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AnonDuck
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Re: Complaint about new server kicks

Post by AnonDuck »

Lord of the flies has it right - if you're using a modded client make sure it doesn't send data too fast.

For instance, when you hold down that sit key, or pickup key over an item that's still drop protected, some clients will send hundreds of packets a second to the server. That's not very nice behavior.

The server will drop packets for a while, but if you keep sending them you will get a kick. This is to force client modders to update their code to play nice. Without the kick there is no motivation to limit the amount of data sent to the server, if it's simply ignoring packets, a client could keep spamming the heck out of it and nobody would even notice. The kick is triggered only in extreme cases, 30 over-the-rate-limit packets in 2 seconds.

Drop parties are still possible, you can drop an item once every 300ms, and pickup an item once every 500ms.. I think being allowed to drop 3 items a second is pretty reasonable. If anything it's leveled the playing field, a modded client is no longer an overwhelming advantage in drop parties.. And it's impossible for one player to pickup as fast as your dropping.

The problems you're experiencing are part of a transitionary period. Once the various modded clients have been fixed to play nice, you shouldn't have to worry about being kicked.
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4144
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Re: Complaint about new server kicks

Post by 4144 »

MadCamel,

Small examples how badly configured packet limiter now (for example i get only one packet type, but it work at almost all other packets)
Suppose player have very good connection and dont have lags.

First example:
Player cant send 3 packets to select lines in npc dialog in 3 minutes.
Here player quikly select lines in well known npc dialogs. Actualy packets sended in one second or less.
Client without mods.

Second example
Player can send for example 150 packets in npc dialog in 3 minutes.
Here player simply flooding npc for some reason.
Client may be modded, or not modded.

First and second example is bad. But now it is possible.

How fix it? Simply limiter should allow N packets in T minutes. N and T different for each packet type. if packets more then allowed in (N1,T1) packets must be dropped. if packets more then allowed in (N2,T2) client must be kicked.

Npc talk/send input packet is only one of many examples.

And second problem if player have lags, server can receive many packets at once and pauses between sending packets not working.
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