Reuse of existing tiles in CR1

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Crush
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Reuse of existing tiles in CR1

Post by Crush » Thu Apr 22, 2010 10:19 am

I read Irukards wiki page about the graphic state of CR1 recently and noticed the following points for the academy surroundings:

Grassland - Typical base tiles. Grass, flowers, bushes, roads, etc 0%
Grassland - River 8-directional river, bridges, near river flora, etc 0%
Farms - Plows, crops, fences, wells, etc 0%

I think we could save a lot of time when we would just reuse the existing woodland tiles for this.
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Rotonen
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Re: Reuse of existing tiles in CR1

Post by Rotonen » Thu Apr 22, 2010 10:22 am

Someone needs to go through them and propose which to use.

So far no one has proposed to reuse anything.

So far we do not have much ground tile work for the island either.
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Crush
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Re: Reuse of existing tiles in CR1

Post by Crush » Thu Apr 22, 2010 10:28 am

Ok then I "propose" to use all the Woodland*.png tilesets minus the outdoor building tiles and the graveyard tiles.
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Re: Reuse of existing tiles in CR1

Post by Rotonen » Thu Apr 22, 2010 3:18 pm

Out of those I'd get:

_ground: the water, the lily pad, tree stumps, the twisted tree, stones

_swamp: everything

_x2: stone, tree, lily pads

_x3: perhaps the first trees

_x4: the tree stump

_x8: the big tree with some potential retouching

A slight maybe for cliffs and base ground tiles, retouching would not hurt.

A definite no from me to all the paths, bridges, fences, fields and higher grass as they are now.

Perhaps the forest set cliffs might be of use finally?

Now we have two rather contradicting opinions on the table. Anyone else care to join in?
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