some floor tiles

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Crush
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some floor tiles

Post by Crush » 05 Nov 2005, 00:04

while playing around i made some floor textures which could perhaps be useful some day:

Image
here some drafts for the base texture of my personal vision: the chess dungeon. from left to right: the basic tile (no, i don't want to use it. its just here for reference purpose), the basic tile with cracks and the basic tile with a color adjusted version of the gimp marble pattern #1 as texture. yes, i know. using default patterns shipped with the image manipulation software is a lazy hack. but do you think anyone would notice?

Image
and this is some other floor tile. it looks very tiled with only one different tile but when you like it and want to use it for something i can make some variant tiles.
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Tenche
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Post by Tenche » 05 Nov 2005, 01:06

cool! like the brown stuuf!
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criptos
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Re: some floor tiles

Post by criptos » 05 Nov 2005, 02:36

Crush wrote: Image
and this is some other floor tile. it looks very tiled with only one different tile but when you like it and want to use it for something i can make some variant tiles.
This tile, has a funny efect. I feel like I´m seeing the floor, upside down...
:shock:
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ElvenProgrammer
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Post by ElvenProgrammer » 05 Nov 2005, 13:53

Yeah the brown floor is nice, even if it could be less repetitive, but nice indeed
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Post by Matt » 05 Nov 2005, 13:58

I like the right chess thing and the brown floor :)
Great work!
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Post by Modanung » 05 Nov 2005, 19:27

Nice work Crush. Dig the brown floor. :)
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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Post by Pajarico » 05 Nov 2005, 19:52

Good work, i like them both.
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neoriceisgood
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Post by neoriceisgood » 06 Nov 2005, 12:36

Good job, it doesn't even hurt to look at your art; which is good as people will look at tiles -alot-.
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Post by Ultim » 08 Nov 2005, 01:43

You're very good and a good asset to TMW.
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Crush
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Post by Crush » 08 Nov 2005, 07:07

lol, i can't believe that i made something everyone seems to like.
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Post by Jetryl » 08 Nov 2005, 11:35

8) Hey - yeah, those are nice.
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Crush
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Post by Crush » 08 Nov 2005, 18:15

a flagtile pattern:
Image
by changing the colors it can easily be reused in different tilesets. sounds lika a lazy hack to you? well, square did that all the time in their snes rpgs. it doesn't only save time it also helps keeping the style consistent.

here a demonstration how drawings on the floor could look:
Image
of course it doesn't has to be a pentagram. when you want a specific symbol for a map just ask for it.
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Post by Modanung » 08 Nov 2005, 21:29

The base tile is nice.
The variations are either too dark or way too saturated.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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Post by Pajarico » 08 Nov 2005, 21:40

of course it doesn't has to be a pentagram. when you want a specific symbol for a map just ask for it.
Very nice, Crush!
We have to come to symbols of our own.
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Post by ElvenProgrammer » 08 Nov 2005, 22:38

I agree with Modanung
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