[FND] Graveyard Inn NPCs

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Wombat
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Re: [REQ] NPCs For New Content Release

Post by Wombat » Mon Aug 30, 2010 6:19 am

I am now posting a finished tag to this [FND].

Those that wish to make xml for these NPCs may begin. If there are any further desired art updates to what will be used or additional NPCs added to the list, it is appreciated and a bonus to the list of NPCs, but is not necessary. We have reached our goal. Great job everyone!
Current character is "Abolish".
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Re: [FND] Graveyard Inn NPCs

Post by Rotonen » Mon Aug 30, 2010 7:36 am

Do try to minimize things: if there is a large static portion and a small animated portion, make it 2 sprites and use XML magic.
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cthu-lulu
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Re: [FND] Graveyard Inn NPCs

Post by cthu-lulu » Mon Aug 30, 2010 8:03 pm

Hi everybody,

here's my first N.P.C for Tmw:
Zombie npc.gif
Zombie npc.gif (11.62 KiB) Viewed 831 times
and here are all the .png:
Zombie npc.zip
(66.05 KiB) Downloaded 38 times
I hope you'll like it

-cthu-lulu
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skipy
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Re: [FND] Graveyard Inn NPCs

Post by skipy » Mon Aug 30, 2010 8:13 pm

cthu-lulu wrote:Hi everybody,

here's my first N.P.C for Tmw:
Zombie npc.gif
and here are all the .png:
Zombie npc.zip
I hope you'll like it

-cthu-lulu
i like it.....the missing hand...cracks me up :lol: ...vary cool...
Rotonen wrote:Do try to minimize things: if there is a large static portion and a small animated portion, make it 2 sprites and use XML magic.
i not sure what you ment by 2 sprite.(i slow in the head sometimes :roll: )..what think you are saying is ...the moving on one sheet and non-moving on a other sheet..if this is how/what you are saying ...it should be no problem to do

------------------skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


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A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Reid
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Re: [FND] Graveyard Inn NPCs

Post by Reid » Mon Aug 30, 2010 8:24 pm

skipy wrote:
cthu-lulu wrote:Hi everybody,

here's my first N.P.C for Tmw:
Zombie npc.gif
and here are all the .png:
Zombie npc.zip
I hope you'll like it

-cthu-lulu
i like it.....the missing hand...cracks me up :lol: ...vary cool...
Rotonen wrote:Do try to minimize things: if there is a large static portion and a small animated portion, make it 2 sprites and use XML magic.
i not sure what you ment by 2 sprite.(i slow in the head sometimes :roll: )..what think you are saying is ...the moving on one sheet and non-moving on a other sheet..if this is how/what you are saying ...it should be no problem to do

------------------skipy
I already started the xml and soon done oO say me rapidly what you want change before who I finish it...
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skipy
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Re: [FND] Graveyard Inn NPCs

Post by skipy » Mon Aug 30, 2010 8:29 pm

Reid---

the ones i have done .....are done..(as far as pixeling)...i change nothing :mrgreen:

--------------skipy :mrgreen:
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Re: [FND] Graveyard Inn NPCs

Post by Reid » Mon Aug 30, 2010 9:02 pm

skipy wrote:Reid---

the ones i have done .....are done..(as far as pixeling)...i change nothing :mrgreen:

--------------skipy :mrgreen:
Better news from the day then... ^^ I done each no-animated npc... I start the animated... Xml is not really hard...
Btw, you want correct one of my npc ? or other old npc?
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Re: [FND] Graveyard Inn NPCs

Post by Wombat » Mon Aug 30, 2010 9:13 pm

cthu-lulu wrote:Hi everybody,

here's my first N.P.C for Tmw:
Zombie npc.gif
and here are all the .png:
Zombie npc.zip
I hope you'll like it

-cthu-lulu
Not a bad first attempt. The green is a little strong and rough, animation is pretty good. We probably won't use this NPC for the Graveyard, but it could be fun to introduce a race of outerworldly creatures from another dimension on another release. Please continue developing this on separate thread.
Current character is "Abolish".
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Re: [FND] Graveyard Inn NPCs

Post by skipy » Mon Aug 30, 2010 10:34 pm

Reid wrote:
skipy wrote:Reid---

the ones i have done .....are done..(as far as pixeling)...i change nothing :mrgreen:

--------------skipy :mrgreen:
Better news from the day then... ^^ I done each no-animated npc... I start the animated... Xml is not really hard...
Btw, you want correct one of my npc ? or other old npc?
only if it makes it easyer for you :mrgreen: ......

i would keep going on what you are doing...and if some thing needs fixing.. let me know...so its all up to you and wombat...
as i see it now.....its done :mrgreen:

------------------skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Re: [FND] Graveyard Inn NPCs

Post by Reid » Mon Aug 30, 2010 11:02 pm

skipy wrote: as i see it now.....its done :mrgreen:

------------------skipy

YAY!!
Btw, I done the xml u.u so if you see nothing wrong... I think that its finish :O
Last edited by Reid on Fri Oct 08, 2010 9:22 am, edited 1 time in total.
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skipy
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Re: [FND] Graveyard Inn NPCs

Post by skipy » Mon Aug 30, 2010 11:52 pm

here it is....
Attachments
sword-npc3.png
sword-npc3.png (3.35 KiB) Viewed 783 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Re: [FND] Graveyard Inn NPCs

Post by Reid » Mon Aug 30, 2010 11:59 pm

skipy wrote:here it is....
Loool!!!
I think who you are more evil than me :p
Thanks, I add it and it's done...
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Re: [FND] Graveyard Inn NPCs

Post by skipy » Tue Aug 31, 2010 12:52 am

Reid wrote:
skipy wrote:here it is....
Loool!!!
I think who you are more evil than me :p
Thanks, I add it and it's done...
:lol: i am what i am...

--------------skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Rotonen
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Re: [FND] Graveyard Inn NPCs

Post by Rotonen » Tue Aug 31, 2010 11:34 am

skipy wrote:
Rotonen wrote:Do try to minimize things: if there is a large static portion and a small animated portion, make it 2 sprites and use XML magic.
i not sure what you ment by 2 sprite.(i slow in the head sometimes :roll: )..what think you are saying is ...the moving on one sheet and non-moving on a other sheet..if this is how/what you are saying ...it should be no problem to do
Yes, separate sheets for moving parts and static parts. Saves in storage space and client memory usage.
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Re: [FND] Graveyard Inn NPCs

Post by Crush » Tue Aug 31, 2010 2:54 pm

...but makes creation and maintenance of the graphics a lot harder. You'll save maybe 50kb of memory per NPC that way. The 80s when every byte mattered are over.
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