[WIP]werewolf

All development of pixel art and graphics
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skipy
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[WIP]werewolf

Post by skipy » 14 Sep 2010, 08:52

this is just a demo on how it is going....needs lots..but i figured now that its more then just blobs and is starting to have shape i could post some of it...still working on how the attack should work...(claws?bit?weapon--bigg axe maybe)..
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wolf work.png
wolf work.png (25.33 KiB) Viewed 1639 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


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Reid
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Re: [WIP]werewolf

Post by Reid » 14 Sep 2010, 10:14

wonderful.
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Re: [WIP]werewolf

Post by kickinyourface » 14 Sep 2010, 11:33

skipy wrote:still working on how the attack should work...(claws?bit?weapon--bigg axe maybe)..
yo skipy,
first thing: very nice work.
second thing: i would let em attack with claws
third thing: i would make the eyes in a darker red.
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skipy
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Re: [WIP]werewolf

Post by skipy » 15 Sep 2010, 07:03

here is a more done frame...

---------------skipy
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wolf -f-d.png
wolf -f-d.png (3.12 KiB) Viewed 1587 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Re: [WIP]werewolf

Post by Rotonen » 15 Sep 2010, 09:49

You're picturing it directly from the front.
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Re: [WIP]werewolf

Post by skipy » 15 Sep 2010, 22:24

Rotonen wrote:You're picturing it directly from the front.
not sure i get what your saying :oops: ...do you mean the light is off its mark?....for now this is just a demo with it less "fuzzzy"...it still needs lots of detailing before what you see there is done....if there is a problem with perspective please let me know and ill do my best to fix it...
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Re: [WIP]werewolf

Post by Rotonen » 17 Sep 2010, 01:21

You picture it as if you would be standing in front of it. You should try to think "10 metres up in the air, 45 degree angle of view".
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Re: [WIP]werewolf

Post by skipy » 17 Sep 2010, 01:40

Rotonen wrote:You picture it as if you would be standing in front of it. You should try to think "10 metres up in the air, 45 degree angle of view".
thanks i get what your saying now...i well fix it soon ... :mrgreen: ..

-------------skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Re: [WIP]werewolf

Post by skipy » 18 Sep 2010, 02:04

is this looking right?

-----skipy
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wolf walk-work.png
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back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Re: [WIP]werewolf

Post by MerlinX420 » 18 Sep 2010, 02:20

skipy wrote:is this looking right?

-----skipy
I can't really tell but it looks like it's more of a correct perspective. Head seems slightly off ,but meh could be just me.
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Re: [WIP]werewolf

Post by skipy » 20 Sep 2010, 00:49

leg demo walking test......legs still need shaping and other things but i think the perspective is good or a good start (imo)...

------------------------------------------------------skipy
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wolf work3.gif
wolf work3.gif (16.78 KiB) Viewed 1436 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Re: [WIP]werewolf

Post by enchilado » 22 Sep 2010, 10:48

The front frames still need some perspective fixing, but they're better.

However, look at the side frames! You should be looking at the top of the head as well as the side, and one foot should be higher than the other (and not just feet: hands, ears, shoulders, everything).
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