Need Player and Mob hit calculations

Content and general development discussion, including maps, quests, and server code from the development team.
Post Reply
nmaligec
Novice
Novice
Posts: 253
Joined: Thu Apr 08, 2010 2:55 am

Need Player and Mob hit calculations

Post by nmaligec » Sun Oct 10, 2010 5:40 pm

If someone has the spare time to reply with the correct formulas for:
1. player hit chance
2. monster hit chance

I was told the ones on the wiki are outdated, and I am a bit short on time to go through battle.c to piece them together.

Also, I heard that there is going to be some stat re-balancing coming up. What are the indented new formulas going to be for 1 and 2 above? Will the re-balancing take into account a re-scaling of mob lvls as proposed by Rotonen? He wanted to have mob level capped at 50, for only the toughest bosses, in an effort to promote agi dodge builds. Anyway this was on my mind, so I wanted to know if anyone else was going to work on this part of balancing.
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: Thu Nov 01, 2007 6:35 pm
Location: Internet

Re: Need Player and Mob hit calculations

Post by Jaxad0127 » Sun Oct 10, 2010 9:29 pm

nmaligec wrote:Also, I heard that there is going to be some stat re-balancing coming up. What are the indented new formulas going to be for 1 and 2 above? Will the re-balancing take into account a re-scaling of mob lvls as proposed by Rotonen? He wanted to have mob level capped at 50, for only the toughest bosses, in an effort to promote agi dodge builds. Anyway this was on my mind, so I wanted to know if anyone else was going to work on this part of balancing.
That is still being tweaked, as far as I know. There is a public(ish) test server for it.
Image
Post Reply