quest window

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deadly
Newly Registered User
Posts: 7
Joined: 04 Oct 2010, 17:09

quest window

Post by deadly »

hey guys i wanna put my thought here as i think a window should be there to show the current status of the ongoing quests and its objective and the story of the quest ( the hints)

it will help the players very much



one more suggestion pls make a upper limit of the quest with random (items)

like forest bow quest


is really good to know a upper limit like say any cone complete the forest ow quest with 50 logs and the ones lucky may need less than that and it should be mentioned in that
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Kage
Manasource
Manasource
Posts: 929
Joined: 02 May 2009, 18:12

Re: quest window

Post by Kage »

deadly wrote:hey guys i wanna put my thought here as i think a window should be there to show the current status of the ongoing quests and its objective and the story of the quest ( the hints)

it will help the players very much



one more suggestion pls make a upper limit of the quest with random (items)

like forest bow quest


is really good to know a upper limit like say any cone complete the forest ow quest with 50 logs and the ones lucky may need less than that and it should be mentioned in that
Not really doable with eA... eA doesn't have a clear definition of what a quest is. Or progression though it.
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Crush
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Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Re: quest window

Post by Crush »

We could maybe do this on eA by putting some magic strings into dialogs and make the client detect those. The client then removes them from the displayed text and uses them for manipulating the quest log.

Here an example:

Code: Select all

mes "Go visit Alice. [[Alice and Bob Quest|Bob wants you to visit Alice]]"
This would output "Go visit Alice" in the NPC chat and create a quest "Alice and Bob Quest" in the quest log with the quest discription "Bob wants you to visit Alice".

The code for Alice then looks like this:

Code: Select all

mes "Thank you, now go back to bob [[Alice and Bob Quest|Alice wants you to go back to Bob]]"
This would then replace the quest description of the Quest "Alice and Bob Quest" with "Alice wants you to go back to Bob".

Bob then does that:

Code: Select all

mes "Good errand boy! [[Alice and Bob Quest|]]"
Setting the quest description to an empty string removes the Alice and Bob Quest from the quest log.


The downside of this would be that earlier clients which don't support quest logs would display the magic strings in the chat window. This could look confusing to the user.
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