Graphical map bugs at terra caves (map 012-4.tmx)

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Ginaria
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Graphical map bugs at terra caves (map 012-4.tmx)

Post by Ginaria » Sun Oct 17, 2010 9:12 am

I found some last map bugs Image ... probably they are unknown... Image i dont know, everyone is invited to complete this list Image

Map: map 012-4.tmx
at positions:
(346,137), (334,138) -> look at picture (layer error)
ManaPlus_Screenshot_22.png
my newest terranite helmet :P
ManaPlus_Screenshot_22.png (4.88 KiB) Viewed 598 times
(362,87), (393,85) -> forgotten to make as obstacle
(473,187), (475,187) -> should be a wall, or? (founded by Alons)
[/b]
[/color]
Last edited by Ginaria on Sun Oct 17, 2010 11:26 am, edited 3 times in total.
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Dark_Mag
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Re: Graphical map bugs at terra caves (map 012-4.tmx)

Post by Dark_Mag » Sun Oct 17, 2010 9:30 am

Hello Ginaria,

As I remember it can't be solved, or it will be unreal, like when you'll be on the other side of this hill, you'll stand on it, not under it.
So it's normal.

I mean not normal that it's on your head, but it can't be solved, I think so.

Cheers, Dark.
Last edited by Dark_Mag on Sun Oct 17, 2010 9:48 am, edited 1 time in total.
Image
Image
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Ginaria
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Re: Graphical map bugs at terra caves (map 012-4.tmx)

Post by Ginaria » Sun Oct 17, 2010 9:45 am

Dark_Mag wrote:Hello Giniria,

As I remember it can't be solved, or it will be unreal, like when you'll be on the other side of this hill, you'll stand on it, not under it.
So it's normal.

I mean not normal that it's on your head, but it can't be solved, I think so.

Cheers, Dark.
Hello Dork_Mog Image (*Ginaria, not Giniria)

near these things are completely correct graphics of same thing, unrelated of view or where i stand... so it should be possible to solve...
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yourmistakes
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Re: Graphical map bugs at terra caves (map 012-4.tmx)

Post by yourmistakes » Sun Oct 17, 2010 9:52 am

completle possible to fix. it's just a layering issue.
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Re: Graphical map bugs at terra caves (map 012-4.tmx)

Post by natsuki3 » Sun Oct 17, 2010 11:11 am

mee too i saw these error on terranite cave
Its blue like the sea.
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Re: Graphical map bugs at terra caves (map 012-4.tmx)

Post by Reid » Sun Oct 17, 2010 11:21 am

Hum hum, I will corect them, just give me a full list of this bug ;)
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Re: Graphical map bugs at terra caves (map 012-4.tmx)

Post by Reid » Sun Oct 17, 2010 11:35 am

Some missed tiles :

[346;122] To [344;112]

Bad tiles used :
[482;121] [472;114] [489;119] [490;109] [491;101] [484;95]
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Re: Graphical map bugs at terra caves (map 012-4.tmx)

Post by Crush » Sun Oct 17, 2010 12:11 pm

Dark_Mag wrote:As I remember it can't be solved, or it will be unreal, like when you'll be on the other side of this hill, you'll stand on it, not under it.
That's what oversized tiles are good for.
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Re: Graphical map bugs at terra caves (map 012-4.tmx)

Post by Wombat » Sun Oct 17, 2010 4:02 pm

Argul will attempt a remake of the map using the new "automapping" feature. Thank you for bringing this issue to light. Next new content update will hopefully resolve map issues.
Current character is "Abolish".
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