[WIP] Rock elemental type monster

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meway
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[WIP] Rock elemental type monster

Post by meway » 22 Oct 2010, 11:14

This is a wip. Please edit this all you want. You wont be stepping on anyones toes. Practice makes perfect and if you can make this look better than me we use your version. :) enjoy this challenge ;)

Note to Crush: Is it possible to make this particle rotate around the monster until it dies? Thanks.

Note to irukard: teach me how to texture stuff like this damn you lol.
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elemental.png
elemental.png (774 Bytes) Viewed 1964 times
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Len
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Re: [WIP] Rock elemental type monster

Post by Len » 22 Oct 2010, 14:47

Looks like your starting to understand color, keep going...


Note I think you should make the golem's body look slightly more human
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Re: [WIP] Rock elemental type monster

Post by Crush » 22 Oct 2010, 15:05

A good start, but it still looks too much like plastic. That's how you can make it more rough:
rock-elemental.png
rock-elemental.png (953 Bytes) Viewed 1922 times
Note to Crush: Is it possible to make this particle rotate around the monster until it dies?
We are already using a similar effect for the wisp monsters. But unfortunately the client can't remove the effect immediately when the monster dies. Only when the monster is removed.
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Re: [WIP] Rock elemental type monster

Post by MerlinX420 » 22 Oct 2010, 18:55

meway wrote:This is a wip. Please edit this all you want. You wont be stepping on anyones toes. Practice makes perfect and if you can make this look better than me we use your version. :) enjoy this challenge ;)

Note to Crush: Is it possible to make this particle rotate around the monster until it dies? Thanks.

Note to irukard: teach me how to texture stuff like this damn you lol.
Nice concept. It would make an nice underground monster. I think Irukard did a tutorial on rocks. IDK how to shade and texture like him either meway. XD
I'm still pretty much a noob a this stuff, but from what I can tell it just takes time and practice. After working on gear, I think I might like to try some monsters next. XD Makeing the rock golm look a little more humanoid wouldn't be a bad idea. Crush's version has a nice texture to it.
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Re: [WIP] Rock elemental type monster

Post by meway » 22 Oct 2010, 22:59

Im not too sure on my last two frames. Len if you can help me ideally about making it more human please? Im having a rough time doing that with this lol. anyway I have textured it.

Note: when making a gif of this monster please paste the particle effect over the first 3 frames of the monster. Than make a gif using those first 3 frames. Anyone who is willing to do this thanks! im using mspaint and it does not support.
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Re: [WIP] Rock elemental type monster

Post by meway » 23 Oct 2010, 03:11

heres a gif

Please note: This is just concept art. This is not the actual creature to be used. 30 second drawings.
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Re: [WIP] Rock elemental type monster

Post by meway » 23 Oct 2010, 07:57

as far as the animation goes I could maybe do something like this?

Note: As making a walking animation will be much difficult I decided that he floats and that the part that you see now is the bottom half of him. The upper half will be more humanoid.

Note: I can also easily change colors.
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spinning rocksa.png
This is the ideal colors so far.
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spinning rocks.png
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spinning rocks1.gif
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Re: [WIP] Rock elemental type monster

Post by meway » 24 Oct 2010, 01:23

does anyone have a good tutorial on animating spinning objects?
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Re: [WIP] Rock elemental type monster

Post by Crush » 24 Oct 2010, 09:17

Your dithering is too regular. Try to place the pixels more random. It's not bad when you have clusters of pixels - it gives the object additional shape. Just try to have a higher density of dark pixels in the areas facing away from the light source and a higher density of bright pixels in the areas facing the light source.
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Re: [WIP] Rock elemental type monster

Post by yourmistakes » 24 Oct 2010, 09:32

needs some work on the texturing, as it looks like it's in 256 colors right now
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Re: [WIP] Rock elemental type monster

Post by Crush » 24 Oct 2010, 09:35

That's what I meant with the dithering. When you place dithering in a regular pattern it looks like you had to do it because your color palette was too small.

Speaking of color palette: When you ever feel that the palette you've chosen is limiting, don't be afraid to add additional shades. Whenever I did this in the past I got the impression that the additional colors improved my work. Just don't use any drawing tools with gradients or unsharp borders which drop hundreds of shades on your color palette. When you do this you will lose the pixel art look completely (unless you know what you are doing).
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Re: [WIP] Rock elemental type monster

Post by meway » 24 Oct 2010, 11:07

Crush wrote:Just don't use any drawing tools with gradients or unsharp borders
I use Ms Paint it does not have those tools you speak of. And I do need to use more colors. :)

The gif's colors got messed up when I changed it to a gif mistakes.
I was looking toward a more pearl look to this second one. But I think I like the rocky look better.

Oh and thanks for the help crush. :)
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Re: [WIP] Rock elemental type monster

Post by Crush » 24 Oct 2010, 11:29

meway wrote:I use Ms Paint it does not have those tools you speak of.
I don't want to step on your toes, but don't you think that you've reached a skill level where you should look into using more professional tools like GIMP?

Sure, it got a lot of features you don't need as a pixel artist, but it also got a lot of very useful features:
  • Select-by-color and color correction dialogs allow to adjust colors easily
  • Layers allow to edit an object on the background it is supposed to be placed on
  • Layers allow to create animations using onion-skinning
  • Full alpha channel support!
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Re: [WIP] Rock elemental type monster

Post by EJlol » 24 Oct 2010, 11:57

or try paint.net, it has the same features as GIMP but its easier to use.
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Re: [WIP] Rock elemental type monster

Post by meway » 24 Oct 2010, 18:54

I do use gimp. Right click cut. Right click paste. color select tool. Click white background. Hit delete. Boom transparency added. XD I don't understand layering.
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