Help with playerset xml

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nmaligec
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Help with playerset xml

Post by nmaligec » Wed Dec 22, 2010 1:30 am

I would like to help skipy with xml for the new player set he has been working on. Note: this is specifically concerning the player xml, and not the weapon xml.

In the current player_male_base.xml there are a set number of actions:
stand
walk
sit
dead
attack
attack_bow

skipy has added frames to the player set for a few new attack actions and a casting action.

q1. Can we simply add a new action and have the game recognize it?? Like to add a 2h swing and have the client use that when attacking with a 2h weapon.

q2. What about casting? How can we signal the client to display the casting frames while casting?
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Reid
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Re: Help with playerset xml

Post by Reid » Wed Dec 22, 2010 1:33 am

q3. who is working in the playerset extention now that skipy done the playerset? (meaning pixels task)
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nmaligec
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Re: Help with playerset xml

Post by nmaligec » Wed Dec 22, 2010 1:53 am

a3. I think skipy is still on graphics, incase some changes/fixes need to be made. He asked me to help with the xml.

Until I know how to trigger the new actions in game there is no point starting the xml, hence my questions above.
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Crush
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Re: Help with playerset xml

Post by Crush » Wed Dec 22, 2010 7:51 am

Documentation of animation system:
http://wiki.themanaworld.org/index.php/Animations

Adding new weapon animations to the client software is pretty simple. Adding a casting animation will be more difficult because it will require a new network message from the server.

Please do not stop working on this just because the client doesn't support it yet. When there isn't any testing material there will be no incentive to develope this feature.
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Bertram
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Re: Help with playerset xml

Post by Bertram » Wed Dec 22, 2010 9:06 am

Hi,

I couldn't agree more with Crush on that one.

Best regards.
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Re: Help with playerset xml

Post by nmaligec » Wed Dec 22, 2010 11:02 am

Ok I will update the player xml and add weapon xml files and db entries to use the new attack frames. I will post back when its done. I will use the same frame timing as the other actions, since I would be able to test it until the client update.
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Re: Help with playerset xml

Post by Reid » Wed Dec 22, 2010 12:46 pm

nmaligec wrote:Ok I will update the player xml and add weapon xml files and db entries to use the new attack frames. I will post back when its done. I will use the same frame timing as the other actions, since I would be able to test it until the client update.
See me in irc if you need help with the xml
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Crush
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Re: Help with playerset xml

Post by Crush » Wed Dec 22, 2010 12:56 pm

You can test the timing and alignment by assigning the animation to an action which does already exist.
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  • former TMW Pixel artist
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Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
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