which sand tile

All development of pixel art and graphics
Post Reply

which sand tile should be the reference sand tile?

The old one
1
6%
nomad river "high sand"
3
17%
nomad river "low sand"
6
33%
Adarias sand type A
3
17%
Adarias sand type B
5
28%
 
Total votes: 18
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

which sand tile

Post by Crush » 20 Jan 2006, 02:41

there have been various desert themed tileset. but for some reason everyone who made a tileset decided to make a new sand tile from scratch. i think it is a very bad idea to reinvent the wheel over and over again. not because it means a lot of unnecessary work. i think that is bad because it creates heavy style differences between the tilesets and makes intermissions between them more difficult. for that reason i would suggest to find one sand tile and use it as the base tile in all tilesets that require sand surfaces. possible candidates are:

the old one:
Image

nomad river "high sand":
Image

nomad river "low sand":
Image

Adarias sand type A:
Image

Adrianas sand type B:
Image

when i forgot any sand tile flying around here please let me know.

in case you think that it is total bullshit what i say and you think every tileset should have a different style then we should at least agree on one sand tile that has to be included in every desert tileset and to which every tileset has to have an intermission to. that is necessary to allow mixing of the tilesets on one map and to create fluent intermissions.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
ktm
Novice
Novice
Posts: 201
Joined: 14 Jul 2005, 10:24
Location: Vokietija

Post by ktm » 20 Jan 2006, 04:43

"Adarias sand type B" looks like the kind of sand you find on beaches, consisting of ground shells etc. nice, but not very desert-ish (too much white).
"Adarias sand type A" - see "a", only under water. we should keep an animated copy of this one around, should someone get his mind around to implementing map animation...
Adarias
Peon
Peon
Posts: 36
Joined: 18 Dec 2005, 23:34
Location: RI, USA
Contact:

Post by Adarias » 20 Jan 2006, 11:21

But the sand you find in the deep desert is quite different in color and texture than that which you would find in city streets, no? I was going for a sorta dirty beaten flat look. Personally i like the old ones, but i was told not to use them

Maybe a certain hue then to unify, since texture is supposed to change based on where the sand is found?

(btw, intermission literally means 'time wasted,' and implies a (hopefully brief) halt to all things important. perhaps you mean to use the word 'transition'?)
User avatar
Bjørn
TMW Adviser
TMW Adviser
Posts: 1430
Joined: 09 Dec 2004, 19:50
Location: North Rhine-Westphalia, Germany
Contact:

Post by Bjørn » 20 Jan 2006, 13:34

They are different sand types, I don't think any of them should be a "reference sand tile" for anything else than the specific area in which they are used.

Edit:
Just another note: I think the first three fit well together in one area, and the last two in another.
User avatar
ElvenProgrammer
TMW Adviser
TMW Adviser
Posts: 2526
Joined: 13 Apr 2004, 20:11
Location: Italy
Contact:

Post by ElvenProgrammer » 20 Jan 2006, 14:41

Bjørn wrote:They are different sand types, I don't think any of them should be a "reference sand tile" for anything else than the specific area in which they are used.

Edit:
Just another note: I think the first three fit well together in one area, and the last two in another.
I agree
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 20:48
Location: Espoo, Finland

Post by Rotonen » 21 Jan 2006, 01:18

My thoughts: Why cannot we use them all where applicable?
This message used to be meaningful.
User avatar
Modanung
Knight
Knight
Posts: 1719
Joined: 20 May 2005, 16:51
Location: Groningen, The Netherlands
Contact:

Post by Modanung » 21 Jan 2006, 01:25

Rotonen wrote:My thoughts: Why cannot we use them all where applicable?
My thoughts exactly... that makes five of us I guess. :)
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Post by Crush » 22 Jan 2006, 16:58

well, when you all think so i have to obey.

but may i suggest to replace the desert tile on the old desert maps with the new one from the nomad tileset? i think it looks much better then the old one.
a preview how it would look:
Image
it may look strange to you at first glance because you are so much used to the old tile. but at a second glance the new sand looks much better in my opinion because it is much more gridless and archieves a better illusion of perspective (the old one looks like it is viewn from top down and not from a 45° angel).

replacing the tile was just a little hack job. the borders of the road and other objects aren't right yet. but i can do much better than that when i put some effort into it.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Modanung
Knight
Knight
Posts: 1719
Joined: 20 May 2005, 16:51
Location: Groningen, The Netherlands
Contact:

Post by Modanung » 22 Jan 2006, 17:26

I agree
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
User avatar
maci
Warrior
Warrior
Posts: 507
Joined: 05 Dec 2004, 21:01
Location: Germany
Contact:

Post by maci » 22 Jan 2006, 22:49

yeah its not hurting my eyes as the old one did ;)
ElvenProgrammer wrote:Maci: don't be rude, we're here to help people ;)
User avatar
Techsetsu
Peon
Peon
Posts: 73
Joined: 11 Dec 2005, 18:00

Re: which sand tile

Post by Techsetsu » 25 Jan 2006, 02:11

Crush wrote:nomad river "low sand":
Image
This is my vote to replace the old generic sand tile. :)

And I totally agree about the Adarias tiles being more appropriate for beaches. :D
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Post by Crush » 03 Feb 2006, 13:39

finished!
i used the opportunity to correct some minor errors, too. i also made a new crate. i couldn't stand this perspective error anymore. you can find the new versions of the desert tilesets on the cvs or in the next version which is scheduled the day after tomorrow. that usually means that it will come out in about a week.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Post Reply