Starter Town

Content and general development discussion, including maps, quests, and server code from the development team.
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baseballboy
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Starter Town

Post by baseballboy » Sun May 08, 2011 8:03 am

Hello guys, here is a map made by rootwo62 and it's just an idea maybe we can add it?
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Re: Starter Town

Post by Alige » Sun May 08, 2011 11:17 am

This is nice work that can be improved according to me.

1) Remove that useless fence around the main hill
2) Avoid the square shape for the island. Try to make it more disorganised, more natural.
3) It lacks a lot of different details, it needs to be more... natural (?)

Keep it up.
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Re: Starter Town

Post by Crush » Sun May 08, 2011 12:49 pm

Sorry, but that map is really bad.

In addition to what Ali-G already pointed out, I have some additional critique points:

The forest looks like some randomly placed trees without much thought behind it. There are no objects between them to make the forest look interesting. There are no paths between them, so that moth people won't notice that they even can go through them or that they are supposed to.

The plateau in the south is equally boring. Nothing really interesting, nothing which catches the eye.

Also, the crypt doesn't fit in there.


And last but not least: It doesn't fit into any of the current expansion projects I am aware of. The time were we added maps on a whim without any planning or thoughts about world consistency are over. When you want to map, get in touch with one of the expansion projects and map what is needed.
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Re: Starter Town

Post by Jumpy » Sun May 08, 2011 3:14 pm

questions :

where (in what part of the world) the starting camp is ?

why an island ?

any place to find documentation on what the starting camp must, should, could have on/in ?

dimension of map ?

time players will spend in the camp ?

story guidelines for the starting camp ?

... etc

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Re: Starter Town

Post by yubabax116 » Sun May 08, 2011 4:15 pm

Theres a starting island on TAW maybe you should check this out. Its organized and it is well from what i have experienced.
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Re: Starter Town

Post by Jumpy » Sun May 08, 2011 6:13 pm

agree this starting island is very nice

it is in taw

what will be in tmw ?
what are ideas and guidelines to follow ?

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Re: Starter Town

Post by yubabax116 » Sun May 08, 2011 7:52 pm

Maybe a tutorial also can be added telling the players how to use the chat box, how to trade, how to see their inventory, and other useful things on the island newbies might struggle with.
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Re: Starter Town

Post by Jumpy » Sun May 08, 2011 7:57 pm

of course that would be great imho yubaba

i was thinking of a small old village made of tents with some old players still npc mages, and so on

like a retirment camp for old players 99ers
they would help the new comers in understanding how game works with mini quests

easy and simple, fast

all connected with some back ground

also a mage house system like the magic house in tmw in woodlands

you'd visit the tmw word this way in small maps with just a few mobs so they see what will happen and have an idea of who to seak too
like if they were in a dream enchanted by a mage

etc etc

many ideas

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Re: Starter Town

Post by yubabax116 » Sun May 08, 2011 8:01 pm

I wouldnt think lvl 99's should be allowed, it would be a island for noobs and noobs only it shouldnt be hard to click a npc and from the descriptions of the tutorials they should be able to figure it out like on taw.
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Re: Starter Town

Post by Jumpy » Sun May 08, 2011 9:11 pm

i was thinking of a small old village made of tents with npc like some old players style mages warrior archers.
it would look like a retirment camp for old players 99ers but all are npcs transmiting their experience.
those npc 99ers style equipement outft would help the new comers in:

understanding how game works with mini quests keyboard use
understand how to comunicate
understnad how to get emotes and use them (questswith different levels)
show weapons for each class and explain how they work
etc, etc

i think all this is already thought
so do you have link to those old post or the new ones so we can start making some drawings ?
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Re: Starter Town

Post by yubabax116 » Sun May 08, 2011 9:36 pm

Of course there will be NPC's for this but i think they will look better like NPC's not like players in tmw. Equipment NPC will have a equipment like shop with him like chef did in a forum topic, or instead of having a whole bunch of NPC's we can make one NPC with a question mark above his head with a selection of questions to choose from like:

How do i equip equipment?
How do i trade?
Etc.

We dont want to overwhelm them with NPC's if there is one they will know and want to talk to it.
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Re: Starter Town

Post by Jumpy » Sun May 08, 2011 9:53 pm

ok

another time i wonder why i loosed time asking questions, and giving ideas

have fun :)

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Re: Starter Town

Post by yubabax116 » Mon May 09, 2011 12:40 am

no, please put ideas but the idea for this topic is a newbie starter map not a 99 map :wink: .
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Re: Starter Town

Post by Crush » Mon May 09, 2011 12:59 am

After playing tons of different MMOs i found the "parcour" style of tutorials to be the most educating. Parcour style means that you progress from area to area. Each area teaches you exactly one game feature, and only when you mastered this feature you can progress to the next one. The area should be small, simple, and do nothing except teach said skill.

That way you can be sure that the player mastered all necessary skills before progressing and also avoid that the player is distracted from the learning process by wondering what to do next. Don't get me wrong - no linearity and exploration are the cornerstones of a good MMO - but in the tutorial phase, both are just distracting.
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