Angel wings

All development of pixel art and graphics
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var
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Angel wings

Post by var » Tue May 24, 2011 1:49 pm

Hi,

some time ago i saw a topic about angel wings, i post here the angel wings that were made by me and arikel around a year ago.
ManaPlus_Screenshot_109.png
wings screenshot
ManaPlus_Screenshot_109.png (79.17 KiB) Viewed 2875 times
angel-wings.png
spritesheet
angel-wings.png (44.63 KiB) Viewed 2875 times
i know that in some other servers they are already in use, probably an older version, in this one i fixed the frontal sit position and the frontal walking animation that had some issues.
Now, the license has been defined too, so, if you are interested feel free to use them in your server/s.

I am going to post here the archive with the spritesheet, the icon, the xml file and on the following lines the template of 3 different versions of the wings.
graphics.zip
spritesheet + icon + xml
(41.79 KiB) Downloaded 90 times

Code: Select all

	<item id="ID"
		image="equipment/charms/angel-wings.png"
		name="Angel Wings"
		description="A pair of angel wings that doesn't grant flying skill."
		effect=""
		type="equip-charm"
		weight="1"
		max-per-slot="1">
		<sprite>equipment/charms/angel-wings.xml</sprite>
	</item>

Code: Select all

	
	<item id="ID"
		image="equipment/charms/angel-wings.png|W:#202020,404040,606060"
		name="Dark Angel Wings"
		description="A pair of wings that belonged to a Dark Angel which has lost the flying skill."
		effect=""
		type="equip-charm"
		weight="1"
		max-per-slot="1">
		<sprite>equipment/charms/angel-wings.xml|#202020,404040,606060</sprite>
	</item>

Code: Select all

	<item id="ID"
		image="equipment/charms/angel-wings.png|W:#16486e,498ec5,e4f2fc"
		name="Blue Angel Wings"
		description="Nice blue wings with sky colors, unfortunatly they don't allow to fly."
		effect=""
		type="equip-charm"
		weight="1"
		max-per-slot="1">
		<sprite>equipment/charms/angel-wings.xml|#16486e,498ec5,e4f2fc</sprite>
	</item>
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Crush
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Re: Angel wings

Post by Crush » Tue May 24, 2011 2:54 pm

Too bad that it is not possible to place a piece of equipment on the back which works with chest armors which are wider than the player sprite.
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Re: Angel wings

Post by Big Crunch » Tue May 24, 2011 4:21 pm

Crush wrote:Too bad that it is not possible to place a piece of equipment on the back which works with chest armors which are wider than the player sprite.
not to naysay, but it was working on the ufb server i believe.
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Re: Angel wings

Post by Alige » Tue May 24, 2011 5:43 pm

Adding a new place for new equipment isn't hard. There isn't so much work to do to be able to introduce wings in game... I suggest we should look into ufb server data. That would help.
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Re: Angel wings

Post by Crush » Tue May 24, 2011 5:47 pm

The problem is a technical one, not a content problem.

Items on the back of the character need to be drawn behind the character when the character is looking down, but in front of the character when the character is facing up. Currently the client can not do that. It can only draw the sub-sprites in a fixed order, not depending on the facing direction.
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Re: Angel wings

Post by Frost » Mon Jun 06, 2011 4:17 am

Crush wrote:The problem is a technical one, not a content problem.

Items on the back of the character need to be drawn behind the character when the character is looking down, but in front of the character when the character is facing up. Currently the client can not do that. It can only draw the sub-sprites in a fixed order, not depending on the facing direction.
I tried the wings on a test server (a git clone of mainline) and added the graphics to my client.
To my untrained eye, they look really great.

Crush, if I understand your explanation correctly, some items should overlap "the wrong way" with these wings, much like the scythe and pixie hat can look odd. Thus far I haven't found a combination to produce that problem.
Can you give me an example of how to "make this break?"
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Re: Angel wings

Post by Ginaria » Mon Jun 06, 2011 6:14 am

Would be fantastic to have such a great work ingame, animated equitment is the future... and at UFB it looks great!

Probably a candle helmet with flame could be funny too, for example an extra quest to flame the candle hat.

Frost wrote: Crush, if I understand your explanation correctly, some items should overlap "the wrong way" with these wings, much like the scythe and pixie hat can look odd. Thus far I haven't found a combination to produce that problem.
Can you give me an example of how to "make this break?"
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Re: Angel wings

Post by Link , ... » Tue Jun 07, 2011 12:55 pm

Crush wrote:The problem is a technical one, not a content problem.

Items on the back of the character need to be drawn behind the character when the character is looking down, but in front of the character when the character is facing up. Currently the client can not do that. It can only draw the sub-sprites in a fixed order, not depending on the facing direction.
just asking, so how did the ufb develloper to do this magnifique item to be wearable ? as I know they did, so why in this server, add this item isn't doable ?
if you add two wing, one wings for "evil" people and another one for angel: you can add a PVP if you're an Angel and you kill an Fallen you win xp and some pvp point , you'll need some for do some quest. and if you kill an character who have the same "class" you'll loose these points and you'll have to kill other people in pvp to win the point that you loose.


Angel, Fallen, Link's a bit of the two
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Re: Angel wings

Post by Crush » Tue Jun 07, 2011 3:03 pm

Try it with an armor with shoulder pads and you will notice the problem.
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Re: Angel wings

Post by veryape » Thu Aug 01, 2013 5:33 pm

yes yes i know, thread necro is bad.

However, i've tried this out, can't see any problems at all with the warlord armor. Would be a shame if this would get forgotten just because someone thought it would not work good.

This is exactly the kind of gear we need, animated, gorgeous, dyable... all the bells and whistles.

Great job varuna!
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Re: Angel wings

Post by Wombat » Thu Aug 01, 2013 6:33 pm

Well, since it is in context, it is no problem to necro. Cassy is working on a release for these Angel Wings dealing with a Lottery mini-game.
Current character is "Abolish".
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Re: Angel wings

Post by veryape » Thu Aug 01, 2013 6:42 pm

That is great news!

Guess I will have to buy shitloads of lottery tickets!
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Re: Angel wings

Post by 4144 » Thu Aug 01, 2013 7:03 pm

veryape wrote:yes yes i know, thread necro is bad.

However, i've tried this out, can't see any problems at all with the warlord armor. Would be a shame if this would get forgotten just because someone thought it would not work good.

This is exactly the kind of gear we need, animated, gorgeous, dyable... all the bells and whistles.

Great job varuna!
Problem can be with some other equipment,
but for solve it client allow reorder draw order for sprites depend on items, directions etc.
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Angel Wings

Post by Psychodelic » Sat Aug 03, 2013 5:53 am

Hello varuna ;-)

one question, you have all angel wings colors? (Sprites)

l like so much you angel wings, l want add yours angel wings (diferents colors) to my server

Depredador :alt-0:

Regards
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Re: Angel Wings

Post by veryape » Sat Aug 03, 2013 5:48 pm

Psychodelic wrote:Hello varuna ;-)

one question, you have all angel wings colors? (Sprites)

l like so much you angel wings, l want add yours angel wings (diferents colors) to my server

Depredador :alt-0:

Regards
They are dyeable.
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