[DIS] Player-Set 1.5 Magic Frames Removal

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Wombat
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[DIS] Player-Set 1.5 Magic Frames Removal

Post by Wombat » Tue May 24, 2011 6:27 pm

This is a discussion on the removal of the Player-Set 1.5 Magic Frames.
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Re: Player-Set 1.5 Magic Frames Removal

Post by Alige » Tue May 24, 2011 6:37 pm

We did not do that work for nothing. A little bit of work is needed. Some frames aren't so hard to make.
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Re: Player-Set 1.5 Magic Frames Removal

Post by Crush » Tue May 24, 2011 7:04 pm

Drop them, one of the attack animations can stand in for it.
Ali-G wrote:We did not do that work for nothing.
The real work has barely started yet (doing the frames in every single equipment sprites)
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Re: Player-Set 1.5 Magic Frames Removal

Post by enchilado » Wed May 25, 2011 12:44 am

The magic animations aren't particularly good, and as Crush said some of the attack animations will work fine. Sixteen frames less for each piece of equipment adds up to a considerable amount of time saved.
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Re: Player-Set 1.5 Magic Frames Removal

Post by nmaligec » Wed May 25, 2011 6:26 am

poison_ivy wrote:Sixteen frames less for each piece of equipment adds up to a considerable amount of time saved.
Depends on what piece of equipment you are working on. The legs, feet and head (the head's position) are taken from existing frames. If you are doing chest pieces, then yes it would be 16 extra frames. I think gloves are the same for both genders so that would only be 8 frames for this piece.

Also note that the same concept was applied to the new attack sequences as well. So only chest and hand/gloves would need significantly more frames in the new player set. Skipy put a lot of thought into it and tried very hard to minimize the extra pixel work, while at the same time trying to make the player set as fresh/varied as possible.

As for cutting the frames completely, maybe just cut it down to 1 new frame per direction. If you prefer to just reuse existing frames, then suggest a good sequence. Right now, I just don't see any frames that would work.
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Re: Player-Set 1.5 Magic Frames Removal

Post by Crush » Wed May 25, 2011 6:34 am

nmaligec wrote:If you prefer to just reuse existing frames, then suggest a good sequence. Right now, I just don't see any frames that would work.
Any of the swing attack sequences would work as is. Waving a wand as if you are hitting the air is just as good as that superfluous meditating pose. For any kind of offensive magic it is even a lot more appropriate, in my opinion.
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Re: Player-Set 1.5 Magic Frames Removal

Post by Ginaria » Wed May 25, 2011 6:45 am

Hello...

thanks for all this work until now, I really like it :)

But i have a small wish about something, what I really would like and would looks really better. Please please change the front sitting view for women. It looks so male sitting like. Tailor seat (sitting cross-legged) would be great.

Another idea could be an "away from keyboard" sit style, new people often wondering about nobody answering at town.

I googled some tailor seat front views...

My favorite:

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Re: Player-Set 1.5 Magic Frames Removal

Post by yubabax116 » Wed May 25, 2011 2:21 pm

@ Ginaria the female sitting sitting sprites have been talked about before, here are some forum threads about it.

http://forums.themanaworld.org/viewtopi ... tes#p46898

http://forums.themanaworld.org/viewtopi ... tes#p46851

http://forums.themanaworld.org/viewtopi ... tes#p19328

the last one has your idea in it gin ;)

Besides can you imagine sprites sitting like that with a skirt on? :P it wouldnt be to nice lol maybe worse then it is sitting with legs open.



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Re: Player-Set 1.5 Magic Frames Removal

Post by skipy » Wed Jun 22, 2011 4:50 pm

Crush wrote:
nmaligec wrote:If you prefer to just reuse existing frames, then suggest a good sequence. Right now, I just don't see any frames that would work.
Any of the swing attack sequences would work as is. Waving a wand as if you are hitting the air is just as good as that superfluous meditating pose. For any kind of offensive magic it is even a lot more appropriate, in my opinion.
imo ....the spell frames can be used for non-target spells....the swing waving a wand would work well for spells that have a target (like a fire-ball sort of spells)....

so why remove some thing that may have uses later??

there is some room to add small things to the sheets ...like idle movement (,eye blinks ,dancing maybe) ,nothing over the top ,just simple stuff.


----------skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


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Re: Player-Set 1.5 Magic Frames Removal

Post by Crush » Wed Jun 22, 2011 5:06 pm

skipy wrote:so why remove some thing that may have uses later??
I already posted various times why.

Because it means more work to create equipment.
More work for creating equipment means that less equipment will be created.
Less different equipment hurts gameplay.
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Re: Player-Set 1.5 Magic Frames Removal

Post by skipy » Thu Jun 23, 2011 10:02 am

Crush wrote:
skipy wrote:so why remove some thing that may have uses later??
I already posted various times why.

Because it means more work to create equipment.
More work for creating equipment means that less equipment will be created.
Less different equipment hurts gameplay.
i see your point Crush.....why not make the robe mage- only,this would cut lots of work and still have a.o.e. magic frames.....imo
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


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Yeah, hey, yay"---Nirvana
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