I hope these are good suggestions and find them useful

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knivey
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I hope these are good suggestions and find them useful

Post by knivey » Tue Mar 07, 2006 12:33 am

1.) When different towns are made maybe you could have a NPC that would give you residence in the town so you can spawn there when you die instead of where everone is spawning now. (hopefully more towns are not to long away ;)

2.) For when clans are implemented, let the clan have like a shared bank and warehouse that only clan members can access and an overall clan rating decided by player vs player wins/loses. Perhaps when creating you have to talk to a NPC in some town and if you meet the requirements to create a clan it could dynamically add a clan hangout to the map (like a small hut or something yea thats probably an insanly hard thing to do) and clan specific things could be accessed there. OR if not that have like a clan center in the town for all the clans to use with fancy menus and stuff like their own in game BBS and store to sell items.

3.) A window that can keep track of your friends and clan members (a tab for friends and another for clan members) and the ability to send them private messages or if they are offline memos which they will receive when they connect. and also a way to check on their status and position on the map.

4.) The ability to add or remove status bars at the top left corner so I could put my exp bar up there and a lag meter. Also when you level up it would be nice to have a preview of what clicking the plus button would do to your stats.

5.) For skills maybe you could have something where you can make things from bug legs and maggot slime like a potion or even a weapon, and poison arrows from scorpion stingers.

6.) I don't know if its an issue or ever will be but maybe having a huge amount of players monsters and stuff on one server could effect performance. You could make a hub server that keeps track of all the user stats, who is online links, the other servers together, etc.. and have leaf servers that host seperate maps and their content. It might not be enjoyable connecting to another leaf when you walk into another map though. esp if a leaf is down you would have to ask the hub if the leaf that hosts the map is online before letting a player walk to the next map.

7.) Its called the mana world and we have mana gauges but nothing really uses mana lol. It would be cool if a player could follow different paths like mage, warrior, town drunk w/e and different mana uses are available for each.

8.) Elemental weapons and armor and monsters like the new fire goblen would probably have a fire attack.

9.) A skill to give magical properties to your weapon or armor and level them up with your character (I'm prolly thinking of materia slots from FF7)

10.) When your mouse cursor is over a person or monster show their HP.

11.) Weather conditions rain/day/night/clouds maybe with shadows.

12.) Have an option to make your mouse cursor jump to the buttons on new windows.

13.) For player vs player I think there should be a battle arena where both players have to agree to battle. and for battles outside the arena if a level 30 person attacks like a level 1 the level 30 should be punished somehow or just not able to attack a level 1 at all.

14.) Holding tab could make the minimap really big so you can see whats on it.

15.) That crazy gate at the upper right side of the world needs to go somewhere!!!!

If you think these are good ideas but don't have the time to add them I would be willing to help. I know C++ and have used SDL, GUICHAN and OpenGL before (I love OpenGL) I've done a small amount of network programming but haven't used SDL_Net.

The Mana World is, in my opinion, the best free MMORPG there is it has the nicest look and gameplay.

Hope i didn't make to many typos!
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Re: I hope these are good suggestions and find them useful

Post by ktm » Tue Mar 07, 2006 8:23 pm

>When your mouse cursor is over a person or monster show their HP.
nah, where's the fun in that? with party members it'd be okay though

>Weather conditions rain/day/night/clouds maybe with shadows.
yeah, would also be cool to have a star trek style "replicator" in real life. probably not gonna happen any time soon (unfortunately), just think of all the additional artwork needed. maybe rain/clouds might be something to think about once there's some kind of particle system

12.) Have an option to make your mouse cursor jump to the buttons on new windows.
nice idea, as long as you can opt-out (i wouldn't like that functionality, but i know some people wo would). you said you used guichan etc, why not implement it yourself and see if it catches on with other users?

>Holding tab could make the minimap really big so you can see whats on it.
the maps are images roughly 64x64 or 100x100, so you wouldn't really be able to make out anything. besides, it kinda takes the fun out of exploration.

>That crazy gate at the upper right side of the world needs to go somewhere!!!!
fullack! or someone at least put a closed gate there or something!

>Hope i didn't make to many typos!
don't think so :wink:
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OoOooOoOO

Post by knivey » Tue Mar 07, 2006 10:04 pm

12.) Have an option to make your mouse cursor jump to the buttons on new windows.
nice idea, as long as you can opt-out (i wouldn't like that functionality, but i know some people wo would). you said you used guichan etc, why not implement it yourself and see if it catches on with other users?
Yeah, I downloaded the CVS last night and browsed through the source code and I think it would be easy to add a feature like that so yeah I'll make a modified version or something and see what other users think.
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Crush
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Re: OoOooOoOO

Post by Crush » Wed Mar 08, 2006 10:46 am

knivey wrote:Yeah, I downloaded the CVS last night and browsed through the source code and I think it would be easy to add a feature like that so yeah I'll make a modified version or something and see what other users think.
The cvs repository is outdated. we are using svn now.
https://sourceforge.net/svn/?group_id=106790

You could make a new branch in the svn with your modifications. when it works the programmers might integrate the branch into the next version. You should talk with one of the programmers on irc or by email about that.
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thanks

Post by knivey » Wed Mar 08, 2006 3:04 pm

Thanks a lot. I guess it would help if I wasn't looking at an outdated version. I made some changes to the gcn::Button class and with a few changes in some other files it should work.
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finished mouse jumping

Post by knivey » Thu Mar 09, 2006 7:39 am

Okay I finished the mouse jumping to the buttons. When a button comes into focus the mouse pointer will jump to it. I also added a checkbox in the settings window to enable/disable this.

Here is a patch file for tmw-0.0.19.tar.gz source http://www.savefile.com/files/7183744
Save the file to where you unpacked the source as MouseToButton.patch

To use the patch goto where you unpacked the source and do

Code: Select all

patch -p0 <MouseToButton.patch
Then recompile, install and enjoy (I hope) :D
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Post by ElvenProgrammer » Thu Mar 09, 2006 11:26 am

You could also upload it to our patch tracker
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some suggestions

Post by haggard » Thu Mar 09, 2006 3:20 pm

hey knivey got some suggestions that i think you can do just a few minor things when it comes to the item screen. i think you should be able to arrange your items in any way...like move them around and also it should compile your items like instead of having a dagger here and a dagger there it should be dagger x2 ya know? i think that would be something
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Post by knivey » Fri Mar 10, 2006 5:50 am

Ok I uploaded the patch to sourceforge
https://sourceforge.net/tracker/downloa ... id=1446964

But I added configuration options to the ministatus bar too so you can change its position on the screen and show/hide HP MP and XP to next lvl
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