the ND (maybe the solution for a tmw portable client)

Content and general development discussion, including maps, quests, and server code from the development team.
Post Reply
carlitos
Newly Registered User
Posts: 13
Joined: 11 May 2011, 01:08

the ND (maybe the solution for a tmw portable client)

Post by carlitos » 28 Jun 2011, 00:06

First of all, im not trying to make any kind of marketing, i was just surfing througth the web and i saw this http://the-nd.com/ and my first thought was a portable client for the mana world. i dont know anything about game development and i dont know if its possible to use that hardware with mana world, but if its possible, i would be very happy and i know it would be a great way to share this game to others. i would like if someone who knows more about programming and that stuff to tell me if its possible, it would make me happier :D .

It has a 400 mhz cpu, a 2.4 inch backlit LCD display with a resolution of 320x240, it will feature at least 16MB of RAM, but more likely 32MB, the device will support 2D games only and will run a custom developed embedded Linux firmware

P.S. sorry for the bad english
User avatar
Kage
Warrior
Warrior
Posts: 927
Joined: 02 May 2009, 19:12

Re: the ND (maybe the solution for a tmw portable client)

Post by Kage » 28 Jun 2011, 00:45

Interesting project... will it have networking abilities? That would be a key requirement for TMW
<Kage_Jittai> ... are you saying I am elite :D
<thorbjorn> Yes. :P
carlitos
Newly Registered User
Posts: 13
Joined: 11 May 2011, 01:08

Re: the ND (maybe the solution for a tmw portable client)

Post by carlitos » 28 Jun 2011, 01:16

of course, it would be boring without wifi
User avatar
o11c
Knight
Knight
Posts: 2262
Joined: 20 Feb 2011, 22:09
Location: ^ ^

Re: the ND (maybe the solution for a tmw portable client)

Post by o11c » 28 Jun 2011, 01:48

Really cool.

That being said, I'm not sure how well TMW would work on 400MHz at 320x240, with only 32 MB RAM.
Former programmer for the TMWA server.
carlitos
Newly Registered User
Posts: 13
Joined: 11 May 2011, 01:08

Re: the ND (maybe the solution for a tmw portable client)

Post by carlitos » 28 Jun 2011, 02:46

but do you think it would be possible??? the best thing is that it will cost like 10 dollars and its open source
User avatar
Kage
Warrior
Warrior
Posts: 927
Joined: 02 May 2009, 19:12

Re: the ND (maybe the solution for a tmw portable client)

Post by Kage » 28 Jun 2011, 05:15

Maybe a different client created from the main would be possible. But the main client would need to be stripped down BIG time for it to work. The system requirement for Mana is beyond the ability of this machine.

But it is possible, strip features and optimize enough it will work. Like key bindings, since the machine has a set number of buttons (unlike a computer). It would make more sense to strip key / action assignment. Just one of many things that would be needed.

Also, given the machine has no keyboard, might cause issues in that players need to type a username/password as well as chat with others.

So there are a lot of interesting problems that will need to be overcome.
<Kage_Jittai> ... are you saying I am elite :D
<thorbjorn> Yes. :P
User avatar
o11c
Knight
Knight
Posts: 2262
Joined: 20 Feb 2011, 22:09
Location: ^ ^

Re: the ND (maybe the solution for a tmw portable client)

Post by o11c » 28 Jun 2011, 05:44

Kage wrote:Also, given the machine has no keyboard, might cause issues in that players need to type a username/password as well as chat with others.
The obvious solution is to store username/password as configuration.
I guess people will just have to not chat much. For botchecks, maybe the 2-minute limit will actually be meaningfully reached.
Former programmer for the TMWA server.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Re: the ND (maybe the solution for a tmw portable client)

Post by Crush » 28 Jun 2011, 06:36

The very small screen resolution of only 320x240 is also a problem. These are less than 4 player sprites over another. The best solution to get enough on the screen would be to reduce the tilesize to 16x16 and scale all images down. There are no artist resources to do this manually, so we will have to do it automatically. This means that the art will suffer.

And we didn't talk about the GUI yet. This will have to be redone completely to work with the small screen size.


Mobile devices are the future. But unfortunately the whole mobile segment lacks a portable development framework which allows to create cross-platform applications. Android uses Java, Apple devices use ObjectiveC, Windows Phone uses Silverlight and the manufacturers of dedicated gaming handhelds like Nintendo or Sony do everything to keep non-commercial software away from their devices.

This technological fragmentation means that you have to develop an application from scratch for every mobile platform, and because of the attitude of the involved companies, who are all at each others throat, it is very unlikely that a platform-independent development standard will emerge in the near future.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Matt
Knight
Knight
Posts: 1746
Joined: 07 Aug 2004, 11:47
Location: Germany->Bavaria

Re: the ND (maybe the solution for a tmw portable client)

Post by Matt » 28 Jun 2011, 17:33

I doubt it. Even the GP2X was more powerful, the only good point the ND has is the price tag. But I doubt they will match it, it is vaporware as of now. Look at the OpenPandora, another community project for an open source handheld, made by people actually trustworthy and known among the community - they had an 100% price increase and delivered years late.

The ND is good enough for some emulators (up to the snes, maybe, with speedhacks) and homebrew games, we will see if enough community gathers around it to create good software for it - if it will be ever released, the guy behind it is kinda shady, see "Bobs game", lol.
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: the ND (maybe the solution for a tmw portable client)

Post by Jaxad0127 » 29 Jun 2011, 05:34

Matt wrote:I doubt it. Even the GP2X was more powerful, the only good point the ND has is the price tag. But I doubt they will match it, it is vaporware as of now. Look at the OpenPandora, another community project for an open source handheld, made by people actually trustworthy and known among the community - they had an 100% price increase and delivered years late.

The ND is good enough for some emulators (up to the snes, maybe, with speedhacks) and homebrew games, we will see if enough community gathers around it to create good software for it - if it will be ever released, the guy behind it is kinda shady, see "Bobs game", lol.
Those who pre-ordered the Pandora (like myself) didn't see a price increase.

The Pandora can run TMW 0.0.29.1, so it should be fine for Mana. Once I get mine, I'll port.
Image
Matt
Knight
Knight
Posts: 1746
Joined: 07 Aug 2004, 11:47
Location: Germany->Bavaria

Re: the ND (maybe the solution for a tmw portable client)

Post by Matt » 29 Jun 2011, 18:14

jaxad0127 wrote:
Matt wrote:I doubt it. Even the GP2X was more powerful, the only good point the ND has is the price tag. But I doubt they will match it, it is vaporware as of now. Look at the OpenPandora, another community project for an open source handheld, made by people actually trustworthy and known among the community - they had an 100% price increase and delivered years late.

The ND is good enough for some emulators (up to the snes, maybe, with speedhacks) and homebrew games, we will see if enough community gathers around it to create good software for it - if it will be ever released, the guy behind it is kinda shady, see "Bobs game", lol.
Those who pre-ordered the Pandora (like myself) didn't see a price increase.

The Pandora can run TMW 0.0.29.1, so it should be fine for Mana. Once I get mine, I'll port.
? I was talking about the ND, i know the Pandora has an TMW port.

The pandora ripoff is that even when you preordered other people still get their console earlier if they paid the big price - preorderers are able to pay more to get the pandora after 7 days, the others have to wait, big time. I met Michael personally at our retro fair, he is a nice guy, I like him, respect what he did, but this is just not okay - even if the hardware got more expensive. Well, but it is up to the people to request a refund, pay more or wait some more again - and the community is mostly nice.
Post Reply