Stat system

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keendle
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Stat system

Post by keendle » 14 Mar 2006, 07:12

Is the stat system final in the game? I mean based on STR, AGI, VIT, INT, DEX, LUK? I'd like to put some sort of skill ideas, but it doesn't really fit in the current stat system. The stat system is too much like RO, IMHO.
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ElvenProgrammer
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Post by ElvenProgrammer » 14 Mar 2006, 09:56

It is exactly the same as RO since we're using a RO server emulator. Once we get our server running we will have a different system.
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Crush
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Post by Crush » 14 Mar 2006, 13:45

the new system is not completely conceptualized but you can expect the gameplay to be completely different. It will for example be much more action oriented.
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Post by Platyna » 14 Mar 2006, 15:36

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keendle
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Post by keendle » 14 Mar 2006, 19:16

Since it's not completely conceptualised, let me give some rough concepts, hopefully they can help in some ways:

Strength
  • Increase melee weapon damage.
  • Increase carry weight.
Dexterity
  • Increase attack speed.
  • Modifier for dodge percentage.
Constitution
  • Increase maximum hitpoints.
  • Increase hitpoints regeneration.
Willpower
  • Increase Magic Damage.
  • Modifier for spell damage reduction.
?????
  • Increase maximum mana points.
  • Increase mana regeneration rate.
Perception
  • Increase ranged attack modifier.
  • Increase chance to craft/upgrade item.
  • Modifier for doing critical damage.
Intelligence
  • Modifier for doing critical damage.
  • Limiting factor in the character's advanced skills.
  • Requirement for crafting items/use advanced items.
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