suggestion for monster spawn

Got something on your mind about the project? This is the correct place for that.
Forum rules
This forum is for feature requests, content changes additions, anything not a Bug in the software.
Please report all bugs on the Support Forums
Post Reply
NachbarsLumpi
Peon
Peon
Posts: 9
Joined: 27 Jun 2006, 13:17
Contact:

suggestion for monster spawn

Post by NachbarsLumpi » 30 Jun 2006, 09:35

monsters should spawn with a 5 to 10 seconds delay so that you are able to see them before they spawn

it's just crazy when a agressive spider spawns right beside you :-) so if the spider would be visible and is not attackable for 5 seconds and after that it begins to move, attack and you can attack it .. may a nice opportunity to play with alpha blendings, smoke/fog or smth. like that :lol:
void foo(void* bar)
{ printf("%", bar); }
mangamaniac
Peon
Peon
Posts: 87
Joined: 26 Jun 2006, 16:54
Location: Germany

Post by mangamaniac » 13 Jul 2006, 18:57

Great Idea! :D

It's really annoying, if aggressive monsters are respawning right beside you and you die because of low HP.
Bear
Novice
Novice
Posts: 281
Joined: 01 Jul 2004, 20:09
Location: Computer
Contact:

re

Post by Bear » 13 Jul 2006, 20:28

Imagine a maggot UNBURROWing before it walks freely out of nowhere!

This already has been discussed. nevertheless its a great idea.
User avatar
LEG0LAS
Novice
Novice
Posts: 261
Joined: 09 May 2006, 19:42

Post by LEG0LAS » 14 Jul 2006, 01:17

i like it
User avatar
Pajarico
Warrior
Warrior
Posts: 592
Joined: 28 Feb 2005, 20:29
Contact:

Post by Pajarico » 14 Jul 2006, 07:39

This has been already discussed somewhere and there were two ideas:
1- A safe zone in entrances to caves where you are not attacked unless you had already attacked.
2- Holes from where the monsters spawn, for example if the monster is a spider a giant web...
Lv.: Maggot
Please, read the FAQ before posting.
User avatar
Modanung
Knight
Knight
Posts: 1719
Joined: 20 May 2005, 16:51
Location: Groningen, The Netherlands
Contact:

Post by Modanung » 14 Jul 2006, 13:06

I think idea 1 is a good idea and I don't like idea 2 at all... not as a basic spawn method that is.
We could have destroyable objects (or monsters) that spawn monsters, like in Diablo with the nests and the mummy case.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
User avatar
Pajarico
Warrior
Warrior
Posts: 592
Joined: 28 Feb 2005, 20:29
Contact:

Post by Pajarico » 14 Jul 2006, 18:17

We could have destroyable objects (or monsters) that spawn monsters, like in Diablo with the nests and the mummy case.
Then we are talking about the same?
Lv.: Maggot
Please, read the FAQ before posting.
Post Reply