Suggestions

Got something on your mind about the project? This is the correct place for that.
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Guppy
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Suggestions

Post by Guppy » 14 Sep 2004, 14:22

Hello, from all my online multiplayer game playtime I have constructed a list of features any great mmorpg just have. Some you may have already added.

Private Messaging System/Add Friend
Important to keep in contact with your friends.

Non-Boring Backgrounds
You get bored easy training on the same old grass tile and trees .

Price Increases/deceases
Having items that are uncommon which make them expensive but over they become more common deceasing their trading price.

Player verse player
:twisted: Gotta kill them kill stealers!

Items that can grow/incease level
This just gives the player something to work for. For example: Silver Armor+4 (level 4 armor - incease in defence)

Different Classes
Knight, Wizard etc etc...

Eye Candy, Unquie looking characters
If everyone looked the same ... thats just pure bordom.

Different Worlds or Areas that look different from the last
For example: Area 1: Forest... Area 2: Snowy

Thats the basics of best features to make people play longer. These are only suggestions.... no flame!
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Nips
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Post by Nips » 14 Sep 2004, 15:38

A nights and days cycle ?
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Rotonen
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Post by Rotonen » 14 Sep 2004, 16:46

Guppy, as far as I know of, all of your suggestions are going to be in the game..
Nips, could be a nice addition, but too early to say anything about that one..
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Post by ElvenProgrammer » 14 Sep 2004, 17:03

Welcome Nips! Very good logo and avatar eheh you feel the spirit of The Mana World. Anyway, night and day cycle it's already implemented in the server, so it will take a bit of time but you surely will see it in The Mana World
adame
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Post by adame » 14 Sep 2004, 17:38

he will need a macos binarie first ;o)
if any mac user have one, or want to write a minihowto
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Post by Bear » 15 Sep 2004, 04:28

What i can do outa all those...Price increase/decrease using npc scripting..
The Day and Knight system should be doable.... only thing is The Night effect is part of client. but monsters/drops and everything i can handle
the Upgrading items is already part of the server...

PVP is supported with the server as well

but im thinking that people would want a PVP area... so people dont just aimlessly kill others
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Post by Rotonen » 15 Sep 2004, 16:18

Or we could make it so that people can only kill the people with which's countries theirs is at war at the moment.. So you couldn't kill your own people or allies..?
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Post by Bear » 16 Sep 2004, 03:05

That would use the Guild Wars part of Athena

and i have a small idea on how the Night/day system would go :roll:
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Post by ElvenProgrammer » 16 Sep 2004, 07:34

Yay our genial athena expert at work. And what you mean for day/night cycle? Isn't it already implemented in athena? I've only to add it to the client and I think it won't be that hard, just give me some time since it's not the priority atm... 8)
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