Tileset mockup.

All development of pixel art and graphics
Post Reply
User avatar
ElvenProgrammer
TMW Adviser
TMW Adviser
Posts: 2526
Joined: 13 Apr 2004, 20:11
Location: Italy
Contact:

Tileset mockup.

Post by ElvenProgrammer » 05 Jul 2006, 08:50

I just found this tileset mockup and I wanted to show you mostly how hay could be done in a interesting way:

Image

The author seems to be .TakaM

Also some help with trees: (by Matriax)

http://www.speccy.org/remakesgraph/panic2/panicp2.htm
http://www.speccy.org/remakesgraph/panic2/arbo1.png
http://www.speccy.org/remakesgraph/panic2/arbo2.png
http://www.speccy.org/remakesgraph/panic2/8marav2.gif
http://www.speccy.org/remakesgraph/panic2/8marav3.gif
User avatar
Modanung
Knight
Knight
Posts: 1719
Joined: 20 May 2005, 16:51
Location: Groningen, The Netherlands
Contact:

Post by Modanung » 05 Jul 2006, 12:06

But the hay is what I like least about the whole picture... the stones are great with the bits of moss 'n all. But the hay roof just looks odd to me. And ofcourse the whole style doesn't fit in with TMW's current style.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Post by Crush » 05 Jul 2006, 13:04

those trees rock indeed.

but the above tileset got some perspective issues.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
BadMrBox
Novice
Novice
Posts: 281
Joined: 10 Mar 2005, 16:05
Location: Sweden
Contact:

Post by BadMrBox » 06 Jul 2006, 02:00

I think that screenshot looks quite alright but as Crush mentioned something is abit 'off'. But I wonder, why put hay on that roof at all?
Image
User avatar
Tarm
Novice
Novice
Posts: 336
Joined: 25 Mar 2006, 01:16
Location: Here

Post by Tarm » 06 Jul 2006, 02:28

Personally I think the hay looks like a really bad haircut.There's also to much white, to bright, in the hay.It looks like the pictures of supermodel faces.Airbrushed, retouched or whatever they call it.

Although it's not really on topic the issue you have with the perspective is, I think, with the walls of the house.The cliff and the trees match but not the house.At least to me. :)
"I'm selfdestructive baby
But a friendly one" - Spiritual Beggars.
User avatar
Pajarico
Warrior
Warrior
Posts: 592
Joined: 28 Feb 2005, 20:29
Contact:

Post by Pajarico » 06 Jul 2006, 10:03

Instead of centering on the "bad" things we should look at the good things :wink: I actually like it, the only wrong is the perspective.
The whole tileset has its issues: is too bright, bad perspective, the borders of the hay look no good and the grass lacks presence. But somehow is better constructed and has more presence thatn of the current maps...
Lv.: Maggot
Please, read the FAQ before posting.
Post Reply