New map

Content and general development discussion, including maps, quests, and server code from the development team.
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Alderan
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New map

Post by Alderan » Fri Jul 28, 2006 4:55 pm

Hi,
we were discusing creatures at
http://forums.themanaworld.org/viewtopi ... 5955#15955 and I created a simple recoloring of snake + some little light on his head. So but where to put the snake? So I spend a whole day by making a map. It has all walls and walk/notwalk. But there could be more fancy things on the ground but I'm too tired now. The map has few "cave entrances" it was ment that some may lead elswehere and some may be conneced. So they will serve as a teleport in one map. I thought that map could be placed under map with green snakes - that map has two entrances to cave so they may lead to this cave - it hase more entrances as mentioned before. I wanted also to create an exported image but the editor didn't manage it. It hase now name of the map with green snakes. If you enter it, you apear on reasoanble place. More comment - there are two little bridges from stones - they are here so it is possible to walk everyvhere but it was ment such that there will be removed if the cave teleports will work. Well, do as you wish with the map and I hope I will see it in some future relase. It is enough just to copy to maps and replace the map with same name if anyone wants to try it. No new graphic tiles were added. Only the existing are used. So here is the link:

http://hippo.nipax.cz/tmp/new_7-1.tmx.gz

Hope you will like it.
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Modanung
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Post by Modanung » Fri Jul 28, 2006 5:53 pm

Changing the map won't make it playable as collision and monster spawning is checked on the server's side.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
Alderan
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Post by Alderan » Fri Jul 28, 2006 6:03 pm

Modanung wrote:Changing the map won't make it playable as collision and monster spawning is checked on the server's side.
I know - but I meant that you may try walking there and see how does it look like.
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Platyna
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Post by Platyna » Fri Jul 28, 2006 6:11 pm

Maybe post a screenshot?

Regards.
Zuzanna K. Filutowska
[The rest of this signature was censored by TMWC's "Freedom" and "Free speech".]
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LEG0LAS
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Post by LEG0LAS » Fri Jul 28, 2006 6:33 pm

Platyna wrote:Maybe post a screenshot?

Regards.
yeah , a screenshot would be good. i dont understand nothing about that codes :? :?
LEG0LAS + Bow = 100arrows/s
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Post by Matt » Fri Jul 28, 2006 6:54 pm

Low quality because of that funny "Save as image" function in tiled doesnt work.

Image
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Platyna
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Post by Platyna » Fri Jul 28, 2006 7:05 pm

Mmm. Nice map. Ok, I wll put it on the test server and inform you further.

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Zuzanna K. Filutowska
[The rest of this signature was censored by TMWC's "Freedom" and "Free speech".]
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LEG0LAS
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Post by LEG0LAS » Fri Jul 28, 2006 8:41 pm

:shock: :shock:

thats big !!!!!!!

:shock: :shock:



but good :wink:
now i counted, there are 13 enters in the cave. don't you think its too much ?
this could be a subterranean city , its very big.
LEG0LAS + Bow = 100arrows/s
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Post by Alderan » Sat Jul 29, 2006 1:06 am

LEG0LAS wrote: now i counted, there are 13 enters in the cave. don't you think its too much ?
They aren't all ment to be enters to different locations. They may be connected to each other. So you enter the entrance on one island and you will appear on same map but on the other island. But the editor doesn't provide such a functionality - it must be defined on the server probably. So the creators will decide what to do with it :wink:
Platyna wrote: Mmm. Nice map. Ok, I wll put it on the test server and inform you further.
Test server means platinum.linux.pl ?
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Modanung
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Post by Modanung » Sat Jul 29, 2006 4:02 am

Wow, nice. I think this is the biggest and best cave map until now.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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Rotonen
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Post by Rotonen » Sat Jul 29, 2006 6:37 pm

We need more stuff like this, a lot more.

Thank you very much, keep up the good work. 8)
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