Game Client Crash. (Part 3!)

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Joined: 15 Aug 2006, 08:28

Game Client Crash. (Part 3!)

Post by Pauan » 22 Aug 2006, 16:14

Yet another error message. I'll get straight to the point: the coding. I had no chance to capture a screenshot, nor have I found a way to reproduce this crash.

Code: Select all

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1219336512 (LWP 30503)]
0xb78a86b9 in malloc_usable_size () from /lib/tls/i686/cmov/
Breakpoint 1 at 0xb78a86b9
(gdb) bt
#0  0xb78a86b9 in malloc_usable_size () from /lib/tls/i686/cmov/
#1  0xb78a9653 in free () from /lib/tls/i686/cmov/
#2  0xb78ab411 in malloc () from /lib/tls/i686/cmov/
#3  0xb7a4be26 in operator new () from /usr/lib/
#4  0xb7a2948a in std::string::_Rep::_S_create () from /usr/lib/
#5  0xb7a29506 in std::string::_Rep::_M_clone () from /usr/lib/
#6  0xb7a2a8d3 in std::string::reserve () from /usr/lib/
#7  0xb7a24417 in std::basic_stringbuf<char, std::char_traits<char>, std::allocator<char> >::overflow () from /usr/lib/
#8  0xb7a27ccc in std::basic_streambuf<char, std::char_traits<char> >::xsputn
    () from /usr/lib/
#9  0xb7a14c18 in std::num_put<char, std::ostreambuf_iterator<char, std::char_traits<char> > >::_M_insert_int<long> () from /usr/lib/
#10 0xb7a14ea0 in std::num_put<char, std::ostreambuf_iterator<char, std::char_traits<char> > >::do_put () from /usr/lib/
#11 0xb7a1f5f7 in std::ostream::operator<< () from /usr/lib/
#12 0xb7a1f7b8 in std::ostream::operator<< () from /usr/lib/
#13 0x0807223a in toString<int> (arg=@0x811c994) at tostring.h:33
#14 0x08071c30 in DebugWindow::logic (this=0x81ffc20) at gui/debugwindow.cpp:78
#15 0xb7a94e54 in gcn::Container::logicChildren ()
   from /usr/lib/
#16 0xb7a94904 in gcn::Container::logic () from /usr/lib/
#17 0x080b68df in WindowContainer::logic (this=0x814a8f8)
#18 0xb7a8b0d1 in gcn::Gui::logic () from /usr/lib/
#19 0x0807499b in Gui::logic (this=0x814a7e0) at gui/gui.cpp:204
#20 0x080ded69 in Engine::logic (this=0x81cec00) at engine.cpp:170
#21 0x080e3aad in Game::logic (this=0x81d0838) at game.cpp:355
#22 0x080edbc2 in main (argc=1, argv=0xbfc0dc14) at main.cpp:665
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