Whip Animation.

All development of pixel art and graphics

Should I continue working?

Yes
21
88%
No
3
13%
 
Total votes: 24
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Pauan
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Whip Animation.

Post by Pauan » 04 Sep 2006, 07:25

Well... I decided to up and go make a whip animation! The whip will have a four tile (32 pixels each) range, including the one tile that is in front of the player and non-attackable. Before I go out and make all 20 frames... I will post one frame here. Using some modification... I was actually able to use the fist/dagger animation for the whip! Amazing, I know, but let's continue.

Stats:
Range: 4. (Cannot attack directly in front of player)
Frames: 6. (So far at least.)

PLEASE TELL ME WHICH VERSION YOU LIKE BETTER!!!

Animation of the whip: (Version 1)
Image

Animation of the whip: (Version 2)
Image

PLEASE TELL ME WHICH VERSION YOU LIKE BETTER!!!

Good? Bad? Should I continue? Any and all criticism and bashing is greatly appreciated!
Last edited by Pauan on 09 Sep 2006, 10:28, edited 7 times in total.
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ElvenProgrammer
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Post by ElvenProgrammer » 04 Sep 2006, 09:27

It's a nice start, so I guess you should go on and spare Modanung some work.
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Post by Matt » 04 Sep 2006, 16:43

Nice, but what was that "one project after another" thingy? ;)
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Tarm
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Post by Tarm » 04 Sep 2006, 19:50

What's the range?Whips typically have longer range than ordinary melee weapons.

BTW it looks nice. :)
"I'm selfdestructive baby
But a friendly one" - Spiritual Beggars.
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Post by Pauan » 04 Sep 2006, 23:06

Tarm wrote:What's the range?Whips typically have longer range than ordinary melee weapons.

BTW it looks nice. :)
http://wiki.themanaworld.org/index.php/Weapons#Whip :wink:

And thank you. I will edit in the newest version soon...
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Tarm
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Post by Tarm » 05 Sep 2006, 10:10

Ahhh.Nice.I really should read the wiki more. :roll:
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But a friendly one" - Spiritual Beggars.
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Post by HaLLanHype » 05 Sep 2006, 18:09

Good work, but im right handed and would use a whip like a girl with my left... lol
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Post by Modanung » 05 Sep 2006, 19:28

HaLLanHype wrote:Good work, but im right handed and would use a whip like a girl with my left... lol
For the side frames we decided to mirror the frames for left and right, this saves a lot of work. The weapon hand in those frames is the nearest hand. With up and down it's simply the right hand.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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Post by BadMrBox » 05 Sep 2006, 20:26

Whips are good - and kinky. Whoops...



...I was thinking about Castlevania you hear.
The more weapons the better I'd say.
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Post by Pauan » 06 Sep 2006, 03:41

BadMrBox wrote:The more weapons the better I'd say.
But of course. :wink:
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Post by ziolive » 06 Sep 2006, 08:53

Very good animation.
You have idea for the different level of whip ?
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Post by Pauan » 07 Sep 2006, 02:00

ziolive wrote:Very good animation.
You have idea for the different level of whip ?
You are referring to more powerful whips? Like whip, great whip, fire whip, etc? Well, my idea is to change the color, maybe add some things like spikes on the end, stuff like that. It's easier that way, rather than having to redo the entire thing.
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Post by LEG0LAS » 07 Sep 2006, 06:12

probably we will have whip skill too, in future. this will help to distinguish players whip power. maybe a higth whip skill using a normal whip can hit more then on less whip skill using a "master dark fire monster whip" :P
LEG0LAS + Bow = 100arrows/s
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Post by ziolive » 07 Sep 2006, 09:20

Or with a whip skill you can :
- turn all around you for touch all ennemy around you,
- magical whip,
- burning whip,
- combo for 3 hits in one,
- paralyse an enemy (attaching neck or leg).

For the whip animation speed effect will be very important...

Is graphical explosions, stars or anything design for the figthing ? For having more spectacular figths...
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Post by Pauan » 07 Sep 2006, 11:20

ziolive wrote:Or with a whip skill you can :
- turn all around you for touch all ennemy around you,
- magical whip,
- burning whip,
- combo for 3 hits in one,
- paralyse an enemy (attaching neck or leg).
Those are some good suggestions. Right now, I'm focused entirely on making the whip itself. Afterwards, I'll probably mull over ideas for new improvements.
ziolive wrote:For the whip animation speed effect will be very important...
Of course. Though, I have a feeling the speed will be a variable in the final design. Even if it isn't, I will carefully calculate the whip's speed to both be realistic and coincide with the gameplay.
ziolive wrote:Is graphical explosions, stars or anything design for the figthing ? For having more spectacular figths...
I was planning on it, I'll see what the development team says. If it's a go-ahead, I'll also work on a "Getting-your-head-whacked-by-a-whip-animation." :wink:
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