Increase the no of low level mobs in Tulimshar

A place for players to do role playing, discuss their guilds, etc.
Post Reply

Increase the no of mobs

agree with 1
0
No votes
agree with 2
1
13%
agree with 1,2
6
75%
no
1
13%
 
Total votes: 8
User avatar
deepthought
Warrior
Warrior
Posts: 314
Joined: 01 Sep 2014, 10:32
Location: India

Increase the no of low level mobs in Tulimshar

Post by deepthought »

As tulimshar has been reduced and it cant go back the previous way because it would break many things i say lets make the new tulimshar more better. The old tulimshar had lot of red scorpions, angry scorpions, sea slimes, angry sea slimes, fire goblins, angry fire goblins. Increase the no of mobs.
1. Sea Slimes, Red Scorpions, Fire Goblins, Scorpions are non aggro mobs so they can spawned anywhere. Old tulimshar has sea slimes all over the place.
2. Double the no of Angry Fire Goblins near troll cave.
I'm as cool and comforting as the porcelain tiles on your bathroom floor during an evening of vomiting.
User avatar
EJlol
TMW Furniture
TMW Furniture
Posts: 1224
Joined: 06 Sep 2005, 08:42

Re: Increase the no of low level mobs in Tulimshar

Post by EJlol »

Afaik old tulimshar only had (brown?) scorpions, maggots, and fire goblins. South of tulimshar were green slimes, giant maggots, and more (black and red?) scorpions. All the other monsters didn't exists yet.
Post Reply