Battle For Stuff

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Bear
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Battle For Stuff

Post by Bear » 20 Oct 2004, 06:19

I have created a script that allows you to kill something and get points for killing it!

To check the points you earned, you can either make some client changes OR use npcs. i prefer npcs, but it would be good with client as well.

My thought was that if we use this form of battle, we can make a rewarding system for people with excess points. Like everyone from lvl 1-10 with more than 450pts can get a reward/ if their level is higher than 10, they need to meet another requirment.

This is again, just a thought, asnd @ Elven, I have thought this through and it is possible.

@NEW@ I can make a country system now ^^
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ElvenProgrammer
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Re: Battle For Stuff

Post by ElvenProgrammer » 22 Oct 2004, 16:57

Bear wrote:@NEW@ I can make a country system now ^^
You're a god man! I think it's possible to add the rewarding system and I agree it's better to use npcs, maybe we can add it in a particular location where you have the casino and so on, at first, then we can extend it to the whole world
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neoriceisgood
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Post by neoriceisgood » 24 Oct 2004, 13:40

Could this reward system include things like how many times your character got damaged/killed himself; and what "level" monsters he managed to take down ?
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RE. Neorice

Post by Bear » 28 Oct 2004, 20:42

hmm, what i was planning was to use scripting to make the monsters instead of just making them spawn.
Every time you killed a monster, the monster sends a ... point into the servers character/account/or whatever..

I dont thing Athena support anything BUT killing the monsters




@Elven, delete this post later -_- accidently clicked new topic
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ElvenProgrammer
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Post by ElvenProgrammer » 01 Nov 2004, 09:04

Athena doesn't support killing monsters? What you mean? :shock:
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Rotonen
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Post by Rotonen » 01 Nov 2004, 15:55

I think he meant that it's the only thing it actually supports..?
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sry

Post by Bear » 02 Nov 2004, 02:40

Im not very good at explaining stuff -_-
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jui-feng

Post by jui-feng » 04 Nov 2004, 02:13

if i didnt misunderstand you, athena supports all of that. :P

spawn monsters:

monster npc command. (including "monster dead" callback)




give points: the "set" command. i think it's like that:


set points,points+1;

to increase the "points" variable by 1. it should be character-based and survive server reboots/crashes. ;)
:> poor english i know ^^ hope you understood a half.. <:

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