Kilt

All development of pixel art and graphics
Madcap
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Post by Madcap » Tue Nov 07, 2006 8:29 pm

(closest topic I could find)

I'd love to see a kilt if any artists out there feel like making one! I would if I could.
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BadMrBox
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Post by BadMrBox » Tue Nov 07, 2006 8:31 pm

Kilt? I would love to pixel a kilt if a few more people than just madcap want's it. That would rock.
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Madcap
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Post by Madcap » Tue Nov 07, 2006 8:49 pm

BadMrBox wrote:Kilt? I would love to pixel a kilt if a few more people than just madcap want's it. That would rock.
How many yay votes do I need???!!! And from who?
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LEG0LAS
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Post by LEG0LAS » Tue Nov 07, 2006 8:56 pm

Madcap wrote:How many yay votes do I need???!!! And from who?
i think he wants my vote. :wink:

ok BadMrBox, i vote you should do it, its a good idea.
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Modanung
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Post by Modanung » Tue Nov 07, 2006 9:02 pm

BadMrBox wrote:Kilt? I would love to pixel a kilt if a few more people than just madcap want's it. That would rock.
Sure, crossgender clothing would be cool. Just not make it a traditional kilt.
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Post by Quiche_on_a_leash » Tue Nov 07, 2006 9:16 pm

I vote yes too, while agreeing with Modanung on the style of it.
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Post by Madcap » Tue Nov 07, 2006 9:36 pm

QOAL likes it too. He mentioned something about "3D rendering".....I told him to get with you Box.
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Post by Quiche_on_a_leash » Tue Nov 07, 2006 10:11 pm

Well, I have 3d software that can do coth.
So I was thinking that I could (if its required) do a mock animation which then can be used a base for the actual animation, if this makes creating such items easier to produce.
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Modanung
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Post by Modanung » Tue Nov 07, 2006 10:37 pm

Quiche_on_a_leash wrote:Well, I have 3d software that can do coth.
So I was thinking that I could (if its required) do a mock animation which then can be used a base for the actual animation, if this makes creating such items easier to produce.
Creating and rendering a model as reference for a 13x13 pixel kilt? While we already have a walking animation it needs to fit on? That's overkill(t). I think our pixel artists can handle this baby just fine.
I wonder what "3D Software" you'd want to use for that btw.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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Post by Quiche_on_a_leash » Tue Nov 07, 2006 10:46 pm

Cinema 4d. 9.6
(It was just a suggestion :))
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Modanung
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Post by Modanung » Tue Nov 07, 2006 11:01 pm

Quiche_on_a_leash wrote:Cinema 4d. 9.6
(It was just a suggestion :))
I suppose you didn't pay 800 Euro's to purchase this product?
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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Post by Quiche_on_a_leash » Tue Nov 07, 2006 11:04 pm

Well I do have quite a lot of money, but I cannot confim or deny the price I paid for it :P (I think the version I have costs more that 800 euros any way :))
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BadMrBox
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Post by BadMrBox » Wed Nov 08, 2006 4:02 pm

Quiche_on_a_leash wrote:Well I do have quite a lot of money, but I cannot confim or deny the price I paid for it :P (I think the version I have costs more that 800 euros any way :))
:shock: OMG. 800euro for a computer program... that's more than I would buy a car for. I dont have a driverlicense so it would be stupid to buy a car for whatever price so it was a stupid example so I'll start from the beginning. OMG. 800euro. That's more than I pay for whiskey in a year.

Wow, people seem to want a kilt :D. I'll give it a try to do a nontraditional kilt.
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Post by Modanung » Wed Nov 08, 2006 4:17 pm

Quiche_on_a_leash wrote:Well I do have quite a lot of money, but I cannot confim or deny the price I paid for it :P (I think the version I have costs more that 800 euros any way :))
...Sick... Usually your company or maybe school pays for it... but paying over 800 euro's for it yourself? Nah. So was it worth it?
You know Blender is free, right? And illegal copies of all software are pretty free as well. :)
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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Post by Crush » Wed Nov 08, 2006 4:22 pm

there are a lot of professional programs that costs over $1000 per license. Usually exotic software only needed by a handfull of professionals and not bought by private people but by companies.

Thats the paradox of the software market. Low demand doesn't lower the price but increase it.
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