Character Faceset(s) Development (discontinued)

All development of pixel art and graphics
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Korcha
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Character Faceset(s) Development (discontinued)

Post by Korcha » 20 Nov 2006, 17:07

Sample Facesets (old):
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Last edited by Korcha on 28 Mar 2007, 02:20, edited 18 times in total.
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Platyna
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Post by Platyna » 20 Nov 2006, 17:25

Hehe I bet we would use some mouth and noses in our sprite sets. But maybe someone from our artists will speak.

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Post by Crush » 20 Nov 2006, 19:14

When we implement character portraits (and there are many things that got a much higher priority), then the player should be able to customize his characters portraits as much as possible by combining the face of different parts like face shape, skin tone, eye shape and color, mouth, nose, ears and other accessories (skars, birthmarks, beards, pimples...)

About the images posted: Some people might lynch me now, but as far as i remember we are trying to create a game in the style of old console games here and these games were heavily influenced by manga style. So the portraits of characters should look more manga and less western.
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Post by Platyna » 20 Nov 2006, 20:09

But, but manga faces has noses and mouth.

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Post by Crush » 20 Nov 2006, 21:36

Typical characteristics of the manga style faces are that the nose and mouth are very simplicistic. The main focus lies on the eyes and the hair.

The nose is usually underpropotioned and in many cases (especially in the case of female characters) the nose is only hinted by one or two barely noticeable lines and a bit shading.

The mouth is usually displayed with as few details as possible without losing expression. The lips are very rarely shaded. When there is any shading in the mouth region at all it is usually the trench between lower lip and chin.

In video games it is quite common that mouth and nose are omitted completely.
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Post by Saphy » 20 Nov 2006, 22:40

Crush wrote:Typical characteristics of the manga style faces are that the nose and mouth are very simplicistic. The main focus lies on the eyes and the hair.

The nose is usually underpropotioned and in many cases (especially in the case of female characters) the nose is only hinted by one or two barely noticeable lines and a bit shading.

The mouth is usually displayed with as few details as possible without losing expression. The lips are very rarely shaded. When there is any shading in the mouth region at all it is usually the trench between lower lip and chin.

In video games it is quite common that mouth and nose are omitted completely.
Indeed. However, there are many manga style, some of which has a lot of shading in the mouth region (for example when the author is trying to portrait scary faces). The nose can be in proportion as well, but it really depends on the style of the author. Shoujo manga style alone has over 20 varieties. However, in the game, we are using a common style with underproportioned noses. Personally, I perfer more detailed style :P
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Post by Rotonen » 21 Nov 2006, 02:53

If you ever have time, we would surely find a lot of use for your pixellation skill.
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Post by deformative » 22 Nov 2006, 00:37

Why stick to silly manga style? Be a little creative, make tmw have it's own style, being influenced by manga is one thing, but emulating it is another...
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Post by yosuhara » 22 Nov 2006, 02:09

deformative wrote:Why stick to silly manga style? Be a little creative, make tmw have it's own style, being influenced by manga is one thing, but emulating it is another...
totally agreed...
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Post by Bjørn » 22 Nov 2006, 15:01

I think about the only thing that is manga style in TMW is the login wallpaper. Maybe also the unproportially big head and eyes of the player character, but it's a lot more in proportion than is usual in manga. I see no reason to introduce more manga-style things to TMW (would rather see a more interesting wallpaper), and I like these character portraits a lot as they are already.
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Post by Platyna » 22 Nov 2006, 23:31

Then maybe Korcha could make us a new login wallpaper?

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Post by Modanung » 25 Nov 2006, 12:07

Apart from the low cheeks, the black outlines, pencil necks and the lack of dithering I like these a lot.
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Post by Korcha » 16 Dec 2006, 08:17

Crush wrote:When we implement character portraits (and there are many things that got a much higher priority)
Yeah, I know. If you want I could also sprite items and icons, but thats about all I can offer.
Rotonen wrote:If you ever have time, we would surely find a lot of use for your pixellation skill.
I can help out now.
Platyna wrote:Then maybe Korcha could make us a new login wallpaper?
I cannot because in order to do so I need a tablet, old one had broken, sorry. I'm only using a mouse to draw these portraits.
But I designed one for you anyway, enjoy:
Image
However I cannot finish it, not yet anyway, so feel free to edit it if you wish to do so.
Modanung wrote:Apart from the low cheeks, the black outlines, pencil necks and the lack of dithering I like these a lot.
Don't like black outlines, eh? Well neither do I, but I did fix the pencil neck issue, sort of:
Image

Now onto business; Rotonen, Modanung or whoever is in charge jot down anything necessary you need completed for either facesets or items (highest priority) then post it here or PM (private message) me the to-do list.
Last edited by Korcha on 16 Dec 2006, 17:35, edited 7 times in total.
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^^

Post by Manaboy » 16 Dec 2006, 14:19

<a><img src="http://img514.imageshack.us/img514/458/ ... ju1.th.png" border="0" alt="Free Image Hosting at http://www.ImageShack.us"></a>
Hello my englich is not so good.

i from german :)

my lvl is 71
and my name is Manaboy in tmw
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Post by Crush » 16 Dec 2006, 16:09

Well, coloring full screen images is not my area of expertise, but before manaboy rapes the image even more i'll give it a try:
Image

In case anyone wants to make some further edits, here the GIMP xcf file.
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