Will the player be able to swimm...?

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Pajarico
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Will the player be able to swimm...?

Post by Pajarico » Thu Dec 07, 2006 12:28 pm

someday maybe? I'm not looking for defined plans to implement it, only want to know if is in someone's mind.

PS: Also diving.
Last edited by Pajarico on Thu Dec 07, 2006 5:05 pm, edited 1 time in total.
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Post by Tarm » Thu Dec 07, 2006 2:34 pm

I've always liked underwater "levels". Sunken cities and such. :)
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Post by Rotonen » Thu Dec 07, 2006 5:55 pm

Even the implementation of diving has been thought of.
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Post by Pajarico » Thu Dec 07, 2006 7:32 pm

To what extend?
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Will the player be able to swimm...?

Post by *luna*stella*sol* » Thu Dec 14, 2006 12:54 pm

Will the player be able to run and jump in future, too?
That would be great :D
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Post by Modanung » Thu Dec 14, 2006 3:45 pm

Running, yes... Jumping probably not, what use would it have? Ok, I can think of some uses but it would require probably quite complicated heightmap to define where the player can jump to. The height a player could jump could be define by his athletics and length a player can jump by his athletics and speed. Although it may be cool to jump off bridge 'n ridges I think it would be very hard to implement and it's questionable how much it would add to the game and if it would cause the gameplay to turn out the way we would want. It would go more to Zelda/Mario 64 instead of Secret of Mana and other classic RPG's.
One big problem is how to project the heightmap to the perspective we have. We will have to cope with a similar problem if we will have east-west oriented ramps and stairs.

Just think about it for a while and you may realise how hard it is, it would probably need a LOT of changes.
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Post by Tarm » Thu Dec 14, 2006 4:15 pm

Didnt we discuss about jumping in a thread about players blocking other players in narrow passages?
I've forgotten what the conclusion, if any, was.
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Post by Bjørn » Thu Dec 14, 2006 10:59 pm

Tarm wrote:Didnt we discuss about jumping in a thread about players blocking other players in narrow passages?
I've forgotten what the conclusion, if any, was.
The players blocking other players in narrow passages was solved by allowing players to walk through each other in such cases. This will be part of the 0.0.22 release.
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Post by Tarm » Sun Dec 17, 2006 4:26 am

Ah. Good. One less problem. :)
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Post by the terminator » Sun Dec 17, 2006 10:40 am

but what about the diving is it going to be in the next release?
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Post by Matt » Sun Dec 17, 2006 11:20 am

No. And not it in the next 3 releases.
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Post by the terminator » Sun Dec 17, 2006 7:45 pm

ok but you should know it was a good idea
:wink:
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