Will the player be able to swimm...?

Got something on your mind about the project? This is the correct place for that.
Forum rules
This forum is for feature requests, content changes additions, anything not a Bug in the software.
Please report all bugs on the Support Forums
Post Reply
User avatar
Pajarico
Warrior
Warrior
Posts: 592
Joined: 28 Feb 2005, 20:29
Contact:

Will the player be able to swimm...?

Post by Pajarico » 07 Dec 2006, 12:28

someday maybe? I'm not looking for defined plans to implement it, only want to know if is in someone's mind.

PS: Also diving.
Last edited by Pajarico on 07 Dec 2006, 17:05, edited 1 time in total.
Lv.: Maggot
Please, read the FAQ before posting.
User avatar
Tarm
Novice
Novice
Posts: 336
Joined: 25 Mar 2006, 01:16
Location: Here

Post by Tarm » 07 Dec 2006, 14:34

I've always liked underwater "levels". Sunken cities and such. :)
"I'm selfdestructive baby
But a friendly one" - Spiritual Beggars.
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 20:48
Location: Espoo, Finland

Post by Rotonen » 07 Dec 2006, 17:55

Even the implementation of diving has been thought of.
This message used to be meaningful.
User avatar
Pajarico
Warrior
Warrior
Posts: 592
Joined: 28 Feb 2005, 20:29
Contact:

Post by Pajarico » 07 Dec 2006, 19:32

To what extend?
Lv.: Maggot
Please, read the FAQ before posting.
*luna*stella*sol*
Peon
Peon
Posts: 11
Joined: 12 Dec 2006, 17:27
Location: Germany

Will the player be able to swimm...?

Post by *luna*stella*sol* » 14 Dec 2006, 12:54

Will the player be able to run and jump in future, too?
That would be great :D
User avatar
Modanung
Knight
Knight
Posts: 1719
Joined: 20 May 2005, 16:51
Location: Groningen, The Netherlands
Contact:

Post by Modanung » 14 Dec 2006, 15:45

Running, yes... Jumping probably not, what use would it have? Ok, I can think of some uses but it would require probably quite complicated heightmap to define where the player can jump to. The height a player could jump could be define by his athletics and length a player can jump by his athletics and speed. Although it may be cool to jump off bridge 'n ridges I think it would be very hard to implement and it's questionable how much it would add to the game and if it would cause the gameplay to turn out the way we would want. It would go more to Zelda/Mario 64 instead of Secret of Mana and other classic RPG's.
One big problem is how to project the heightmap to the perspective we have. We will have to cope with a similar problem if we will have east-west oriented ramps and stairs.

Just think about it for a while and you may realise how hard it is, it would probably need a LOT of changes.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
User avatar
Tarm
Novice
Novice
Posts: 336
Joined: 25 Mar 2006, 01:16
Location: Here

Post by Tarm » 14 Dec 2006, 16:15

Didnt we discuss about jumping in a thread about players blocking other players in narrow passages?
I've forgotten what the conclusion, if any, was.
"I'm selfdestructive baby
But a friendly one" - Spiritual Beggars.
User avatar
Bjørn
TMW Adviser
TMW Adviser
Posts: 1430
Joined: 09 Dec 2004, 19:50
Location: North Rhine-Westphalia, Germany
Contact:

Post by Bjørn » 14 Dec 2006, 22:59

Tarm wrote:Didnt we discuss about jumping in a thread about players blocking other players in narrow passages?
I've forgotten what the conclusion, if any, was.
The players blocking other players in narrow passages was solved by allowing players to walk through each other in such cases. This will be part of the 0.0.22 release.
User avatar
Tarm
Novice
Novice
Posts: 336
Joined: 25 Mar 2006, 01:16
Location: Here

Post by Tarm » 17 Dec 2006, 04:26

Ah. Good. One less problem. :)
"I'm selfdestructive baby
But a friendly one" - Spiritual Beggars.
the terminator
Peon
Peon
Posts: 15
Joined: 16 Dec 2006, 16:15

Post by the terminator » 17 Dec 2006, 10:40

but what about the diving is it going to be in the next release?
Matt
Knight
Knight
Posts: 1747
Joined: 07 Aug 2004, 11:47
Location: Germany->Bavaria

Post by Matt » 17 Dec 2006, 11:20

No. And not it in the next 3 releases.
the terminator
Peon
Peon
Posts: 15
Joined: 16 Dec 2006, 16:15

Post by the terminator » 17 Dec 2006, 19:45

ok but you should know it was a good idea
:wink:
Post Reply