Game Design Document (GDD): "Codex Creaturae" – Monster Knowledge System
Feature / Mechanic Title:"Codex Creaturae" – Monster Knowledge System
Introduction and Objective:The purpose of this new mechanic is to enrich exploration and diversify traditional grinding by systematically discovering information about monsters. Players collect data on enemies, and upon gathering 100% knowledge about a creature, they receive narrative, practical, or cosmetic rewards. This mechanic is designed for players who enjoy immersive gameplay, curiosity-driven exploration, and collection.
Main NPC / Quest Giver:Aidan – Hurnscald, next to the registration point for Ishi. A former researcher of magical life forms.
Main Quest Title:"Written in Shadows"
General Mechanic Structure:
The player activates the Codex Creaturae by speaking with Aidan.
Each monster has its own knowledge progress bar (0–100%).
Knowledge is gained by:
Defeating the monster.
Collecting its unique loot.
Discovering specific behaviors (time of activity, attack type).
Finding environmental traces.
Listening to NPC legends related to the species.
- Knowledge Acquisition Details:
Action
Progress Percentage
Defeat the monster (25 units)
10%
Collect unique loot (up to 3)
5% each
Discover a special behavior
15%
Find environmental traces
10%
Talk to an NPC about the legend
10%
Hidden entry (rare / easter egg)
+10% bonus
- User Interface:
A new tab in the player’s menu: "Codex Creaturae"
Monster list with progress bars (green / gold when completed).
Entry details: name, description, stats, trivia, collected loot, NPC quotes.
Example Entry:
Monster: Maggot
[✓] Defeated 25 specimens
[✓] Collected: Maggot Slime, Rotting Tissue
[✓] Discovered: active only at night
[✗] Trace: nest under a tree
[✗] Legend: talk with the farmer from HurnscaldProgress: 70%Completion Reward: 500 EXP + title “Novice Necrobiologist”
- Rewards for Completed Entries:
EXP
Resource / cosmetic item bundles
Titles (visible to other players)
Passive bonuses (one active at a time):
+5% damage vs. that monster
+2% loot chance from that monster type
- System Expansion and Scaling:
Version 1.0: bestiary for 30 basic monsters.
Version 1.1+: expansions for event monsters, bosses, and monster classes (earth, air, etc.).
- Benefits for the Game:
Encourages exploration of less-visited areas.
Promotes dialogue with NPCs and lore discovery.
Makes grinding more satisfying.
Opens the door to future updates based on knowledge, relics, and secrets.
- Technical Notes:
Addition of new UI (Codex) and recognition of unique player actions (e.g. identifying loot).
- Concept Author:Krystianh4296