So I've been trying to work out some stats for different gold farming methods based on what I have access to at level 70. So far I have tried three four five methods:
The Methods
#1) the old faithful - Red slimes in Hurnscald mines - Due Upwards from Hurnscald one finds the mines, and situated just up and left from where you first enter the mines (though to get there you need to go right, up, and then around left). Mostly Red Slimes with some intruding Black Scorps and Spiders. The objective: murder all the things! Red Slimes drop Miner's Gloves, Hats, Boots and Daggers which makes them our priority target. The Scorps can drop Leather Shirts, and the Spiders Coin Bags, but the rates are lower and the slaying harder, so we only bother with them while waiting for Slime spawns.
#2) a yearning I can't ignore - Bifs in Tulimshar - Time for some classic mining! Leaving Tulimshar and heading Down Left we enter the mines, then we go Right and Up, entering the mineshaft proper. Inside we run loops around the main mine to smash Bifs and Slimes. Bifs drop gem powders (and very rarely gems) amongst other useful ores, and each slime drops ore of its kind or other useful stuff. Money-wise we hate to see the Coal Slimes and Iron Slimes, but they prevent other slimes from spawning (and still drop useful stuff) so they must die too.
NOTE: There might be a better place for Bif mining, but I find this loop tends to consistently have Bifs all the way around whereas in other places Bifs that spawn in offshoot rooms or connected caves seem to count towards some kind of 'total Bifs available' for the whole system... slows the whole process down.
#3) a lot of new tribesmen - A raging reception in Nivalis - This one started as an amusing experiment that surprised me with its effectiveness... So there's a quest one can find if one leaves Nivalis Downwards, veers Down Left to the snowfields, follows the path Down-Left, then Up, and finally wraps Right around the cliffs. The camp you find there has a man named Kimarr with a quest to slay some hungry fluffies. The number you need to slay is based on your level, and it turns out the number is set when you *start* the quest, not when you finish it... So of course I had to see if a level 1 character with "inherited" gear could do it, and yes, they can. 2 apples dropped, 2 fluffies slain, 2 Youtube Shorts watched, and you find yourself the proud owner of a new Yeti Shirt worth 10,000gp!
#4) rats with wings - Arkim's Asylum - (Recommended by ThinkSome and Kao1) - Wandering Left of Hurnscald, turning Downwards just before the River and following the near shore Leftwards one comes across a cave containing Arkim the hermit. Asking after Arkim's interests lets you hand over 3 Bat Wings to earn 600 gp and 100 xp. This quest is repeatable a number of times per day based on your Daily Points (DP). You get DP per day equal to your level (these can be checked with the command "@dp" in-game), and the quest consumes 4 for each completion.
#5) a marathon by any other name - Orum and Waric follow-up quest - I blame asuratva for getting me to try this. ![]()
Worth noting that prior to my attempting this the wiki page did not include any mention of the random component in step #5. I have not included in my calculations the spent fetching more materials for my failed attempts at this step (I made the trek between Tulimshar, Nivalis, and Blossom three times in total fetching new materials for just this step).
"Well Jinkers, these methods are all... er.. *mostly* well and good, but you promised me stats!"
Fear not, here they are! With peer-unreviewed, completely infallible accuracy, I spent 10 minutes each on method #1 and #2 during a 150% drop rate window and this is what I got:
The Results
Method #1 - This one may have been a little padded as I only thought to start a timer (and this experiment) when I saw some Miner's Gloves drop. Nonetheless, this route pulled in an impressive 9,400 gold worth of sellables for 940 GPM (gold per minute)
Method #2 - Results possibly could have been better - I slapped a few more scorpions and slimes than I'd like while trying to target slimes or bifs - still, 8,600 gold of sellables (860 GPM) is nothing to sneeze at, especially with the relative safety of this area!
Method #3 - I tried a few (literally three) builds and settled on 10 starting Vit and Luck with 4 Dex for best effectiveness (dying is a much greater setback than dps). I saddled up with Infantry Helm, Forest armor, Bone Knife and misc other gear. My best time was 7 minutes 54 seconds to Create char > Collect gear > Finish quest > Stash gear > Delete char, and the boats were far from perfectly aligned... Giving a whopping 1,250 GPM! My slowest time was still only ~1 minute slower for ~1,111 GPM when I died to Fluffy crits after dropping three apples at once... EDIT: With the addition of a pre-prepared Red Towel (Credit to ThinkSome for the idea) one can skip the whole journey, teleporting straight from outside Candor's bank to the tribe camp. This brings my best time down to 4:58, delivering near 2,000 GPM and removing the risk of Wolverns en route! 1 in 15 odds of bleaching the Red Towel and needing to take 2 Ruby Powder and 1 Water to The Lost Hitchhiker for a new one.
Method #4 - At level 70 one has 70 DP per day, giving 17 completions that cost a total of 51 Bat Wings to net 10,200 gp. I was able to gather those Wings in Arkim's cave in ~7 minutes in a normal drop-rate window. This gives us an approximate GPM of 1,457 with the caveat of only being repeatable once per character per day, requiring more moderate- to high-level characters to continue this income stream. (extrapolating to a 150% drop rate window we could reasonably assume the gathering time would reduce to ~5 minutes, giving a staggering GPM of 2,040)... still a ways shy of ThinkSome's claimed 5,000 GPM though so we'll have to stay tuned to see if he divulges his secrets... ![]()
Method #5 - I went into this with the assumption that such a long quest chain would have poor returns and it was my first time doing this quest, so I didn't speedrun this. I included some time spent gathering bifs, slimes, silkworms etc during the many journeys this quest requires, and got briefly lost more than once. I did not include time spent gathering materials (of which there are many), so I think this still balances out quite generously in this method's favour. Total time spent was 59 minutes to finish the whole quest chain (starting from meeting Orum in Hurnscald tunnels to getting the 100k gp at the end). If one is willing to sell the hats you get then the total returns are 103,000 gp from the quest itself, giving approximately 1,745 GPM. Adding in the time to fetch pearls, flowers, and the various scorpion stingers that Aidan and Ishi won't give you, I'd wager the total time increases dramatically.
The Conclusion:
Method #3 remains a clear winner for flat GPM BUT these stats don't cover the other gains from these methods.
Method #1 gives the most xp, has a chance of rubies and infantry helmets, and also gives you some stingers and keys. Not to mention it's right next door to skulls for more xp, yellow slimes for iron, and super slimes (if you can kill 'em).
Method #2 also drops the likes of coal, iron ore, has a chance for other gems and Bromenal Gear, and you can casually collect bug legs, slimes, ash, and sulfur powder if you feel like it. The 10 minutes also disappeared fastest here I'd say, plenty to do and think about as you navigate the mines.
Method #3 leaves little room for error or deviation, it will get you 10,000 gold upon completion every time, but you get no xp (unless you keep the character), no other drops save maybe a white fur or bottle of milk, and if you die (feasible if the fluffies are lucky or wolverns occupy the route) or are otherwise delayed your GPM drops.
Method #4 Has excellent returns but can only be completed a finite number of times per day.
Method #5 Is surprisingly worthwhile overall if you have the materials on hand already. Regardless, I recommend other methods for the sake of your mental health.
The Summary:
Method #1: 940 GPM + a little xp
Method #2: 860 GPM + useful ores
Method #3: 2,000 GPM - requires a Red Hitchhiker's Towel for best results
Method #4: 2,040 GPM - subject to daily points cap
Method #5: 1,745 GPM - does not include time and cost of expended materials


