[WIP] Heavy-duty cosmetics

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Jinkers
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[WIP] Heavy-duty cosmetics

Post by Jinkers »

Alright, can't just sit around waiting for the gloves to be approved, so on to the next project! It's time for heavy armor.

First up, I was toying around with re-doing the existing icons (and probably sprites) since we'll want a consistent starting ground to apply our colors to. Was speaking with an expert who suggested that using a fixed number of shades for an item allows for better consistency in recolouring, so figured I'd go ahead and try that with the iconic Warlord Plate and see how it looked. This may be entirely unneccessary, but it was a fun little project.

New on the left
New on the left
New and Old Plate.png (7.25 KiB) Viewed 106 times

Next, colours. You know how we have all these metal ores in the game? Gold, silver, copper, bromenal... What if those were armor colours? We could even add some more if people know of some other cool-coloured metals we can slap in there. Golden Warlord Plate does already exist with some unique properties, so we'll have to consider how to handle that...
I did a quick 'n dirty version of recolouring the current Warlord Plate sprite. Here we have (from left to right) a standard warlord plate next to the first draft of copper-, silver-, and bromenal-alloyed armor.

The fashion show (draft)
The fashion show (draft)
Moar-Armors.png (18.66 KiB) Viewed 106 times

We'll need a new NPC - I'm thinkin a female smith in Nivalis - a craftsperson working on a new process of 'alloying' metals together for their aesthetic qualities. I'd love some name suggestions! And then I need to work out how NPCs work and how to add a parallel-but-separate dying system for the armor...

And as a teaser for what is (probably) the next project, I'd also love to find a way to bring older items into relevance - at the very least aesthetically. For example, I love the Knight's Helm, but you never see 'em anymore because they're just not worth making or wearing over other options... I have two main ideas: cosmetic outfits (an MMO staple) or an upgrade system so we can (at a cost) have lower-tier items mimic higher-tier stats... Neither idea appears simple to implement, so wish me luck! :lol:

ThinkSome
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Re: [WIP] Heavy-duty cosmetics

Post by ThinkSome »

ML has Jhedia, a female smith in Tulimshar that processes various ores. ML also has an upgrade system: options. But, usually, you go add options to better gear (options power also scales with gear level). We don't have cosmetic outfits system yet, but we did talk of adding it at a few points in time.

Back to TMW, I did see some people still use the Knight's Helmet, but those were the people that were more concerned with aestethics than battle performance.

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Ledmitz
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Re: [WIP] Heavy-duty cosmetics

Post by Ledmitz »

I wish you brought this up in IRC. There already exists some variant colors of armor that are not yet available in game. Talk to HoraK to find out the plans and if/when they will become available to players.

Ledmitz = Ardits = KillerBee = Mystic = Mystical_Servant = Tipsy Skeleton = BoomBoom = Cloak

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