NEW GUI

Content and general development discussion, including maps, quests, and server code from the development team.
Post Reply
User avatar
krismichael
Peon
Peon
Posts: 79
Joined: 29 Jul 2004, 12:17
Location: California (USA) + Tokyo (Japan)
Contact:

NEW GUI

Post by krismichael » 16 Nov 2004, 10:27

All,

Once again I'm sorry about the delay, work has been crazy with all these projects. :(

I have the entire week off (almost) so I'll be working on the GUI. I have several unfinished menus, documents, and other items I need to work on.

In the meantime here is a sample of what I've been working on. If you want to see a full sized (800x600) version of this image go to http://www.g3s.com/tmw/v2_Gui_Large.jpg

Image

Let me know what you guys think. :wink:
It's not my fault I'm new here! :)
User avatar
Shura
Peon
Peon
Posts: 96
Joined: 15 Jun 2004, 02:36

Post by Shura » 16 Nov 2004, 10:53

like i said on IRC already, really looks awesome! now all that's left are fancy icons for items. :)

btw, welcome back! :lol:
Don't argue with idiots. They drag you down to their level and beat you with experience.
User avatar
Sull
Novice
Novice
Posts: 163
Joined: 26 Apr 2004, 17:56
Location: Quebec,Montreal

.

Post by Sull » 16 Nov 2004, 10:56

woohoo nice job!
Matt
Knight
Knight
Posts: 1747
Joined: 07 Aug 2004, 11:47
Location: Germany->Bavaria

Post by Matt » 16 Nov 2004, 13:18

Very nice, "Deutsche Wertarbeit eben" ;)
User avatar
Chetic
Peon
Peon
Posts: 63
Joined: 12 Jul 2004, 10:31
Location: Sweden
Contact:

Post by Chetic » 18 Nov 2004, 22:52

:D hooray
That is, like I said, sexy
Quote of the year:
<Sull> the diff with GPL and priced software,GPL is faster to install cause you dont have to put a crack/serial

xD
User avatar
krismichael
Peon
Peon
Posts: 79
Joined: 29 Jul 2004, 12:17
Location: California (USA) + Tokyo (Japan)
Contact:

Post by krismichael » 19 Nov 2004, 01:51

Okay guys here you go... the newest version... Like I said I have some free time this week and next so I'm hoping to finalize the new GUI and start putting it into the game.

Image

Again, here is a link to a full-sized version:
http://www.g3s.com/tmw/v3_Gui_Large.jpg

Feedback is welcome as I'm still tweaking. :)

(BTW: The actual "Action Icons" are going to change, these are just place holders while I work out the design).
It's not my fault I'm new here! :)
User avatar
ElvenProgrammer
TMW Adviser
TMW Adviser
Posts: 2526
Joined: 13 Apr 2004, 20:11
Location: Italy
Contact:

Post by ElvenProgrammer » 19 Nov 2004, 19:41

:shock:
Wow
:shock:

Can't find the words to express how much I like it! :D
I hope we can add it as soon as possible.

I've seen a 'x' somewhere, I guess it's to close the dialog, but the Allegro's GUI system, doesn't support it, so I'm asking: are you going to code something for this GUI? Else I should make a new GUI system (code part) by myself or find a lib or find someone to do it!

PM: is your email working? I tryed to send you some emails to your sf and g3s accounts getting some errors. Please give me a valid email address or a way to contact you(your ICQ number is wrong?)
User avatar
Funesto
Peon
Peon
Posts: 9
Joined: 12 Nov 2004, 21:51
Location: Wellington , New Zealand

Post by Funesto » 22 Nov 2004, 04:01

wow that look awesome, much much better than the current version :D
User avatar
Bjørn
TMW Adviser
TMW Adviser
Posts: 1430
Joined: 09 Dec 2004, 19:50
Location: North Rhine-Westphalia, Germany
Contact:

Post by Bjørn » 11 Dec 2004, 22:18

Looks like an amazing job you're doing there krismichael.

I recently joined the development team and we plan to switch TMW over to SDL and some of its extensions. For the GUI now have in mind to use Guichan, which will replace the current Allegro GUI code. The plan is to plug in your look at feel into that.
User avatar
krismichael
Peon
Peon
Posts: 79
Joined: 29 Jul 2004, 12:17
Location: California (USA) + Tokyo (Japan)
Contact:

Post by krismichael » 17 Dec 2004, 14:51

I'm already making some changes, so I'll look at GUICHAN and see what I need to do to make it more compatable.

Otherwise I'm thinking of custom code for this. I already have it in mind of what we need. :)
It's not my fault I'm new here! :)
User avatar
Bjørn
TMW Adviser
TMW Adviser
Posts: 1430
Joined: 09 Dec 2004, 19:50
Location: North Rhine-Westphalia, Germany
Contact:

Post by Bjørn » 17 Dec 2004, 15:19

Not really any need to look at Guichan, it should do whatever we want. It doesn't support themes, so there's no theming system to take into account. We draw everything the way we like it.

Guichan helps a lot in getting the basics of acceptable GUI down, at least three programmers are now working on switching our Allegro GUI powered code over to Guichan. I don't think it's a good idea to code it ourselves.
User avatar
krismichael
Peon
Peon
Posts: 79
Joined: 29 Jul 2004, 12:17
Location: California (USA) + Tokyo (Japan)
Contact:

Post by krismichael » 17 Dec 2004, 15:39

Well then I won't bother doing any code instead of I'll just quickly review the documentation and make sure what I design works within that architecture.

Personally I don't care about user customization. I think it's okay that we design 1 GUI for all users. :)

I just want to make sure that GUI looks great. :)
It's not my fault I'm new here! :)
Post Reply