Adjusted the ice cave tileset a bit

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Nickman
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Adjusted the ice cave tileset a bit

Post by Nickman » 09 Jan 2007, 15:27

Hi, I'm new to this game and to the forum, actually, this is my first post :).
I was wondering around in the ice cave (you probably know better than me where it is located :D) and I noticed the ground tile wasn't looking as it should... I could see where it started and where it ended, so I decided to try and change it a bit and it looked a little better in my eyes :).

I also made two extra tiles with a very basic "crack" in it to get some more difference into the ground tile.

I made some pictures of the result, and also so you could see te difference.

First the difference between my altered tile (left) and the original one:
Image

Then I made a little test map with my new "crack" tiles:
Image

And if you would like I uploaded the altered tileset:
Image

I hope I didn't brake any rules by altering them or posting this because I didn't find anything that would make this agains the rules?

Tell me what you think :).

Greets
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Crush
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Post by Crush » 09 Jan 2007, 16:53

Good work.

I wish more people would care about such small and easy to fix problems that annoy you as a player but you stop noticing as a developer after some time.

At the moment there is noone who feels responsible for this tileset after i created it by taking the default cave tileset and changing the colors. Maybe you would like to continue to improve it?
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Post by Modanung » 09 Jan 2007, 17:02

Both great improvement and great initiative. Do feel free to help some more. :)
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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Post by Crush » 09 Jan 2007, 18:14

Nickman, I uploaded your changes to the SVN repository and made some more corrections: Image
  • former Manasource Programmer
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Please do not send me any inquiries regarding player accounts on TMW.


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Post by Nickman » 09 Jan 2007, 19:31

Cool :).
I'll place this new one in my folder and see if there are more small thinks that I might improve.

I suck at making drawings, but things like this I can do, and I like to do them so ;).

Thanks for the feedback!
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Post by Rotonen » 09 Jan 2007, 20:54

Tileset improvement is always open for discussion and further development.

This also applies to everything that the end user will see.
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Post by Nickman » 09 Jan 2007, 23:01

Made some more alternations to the outline border which was also a bit repetative.
Image
Left is "old" richt is "new".

Only the bottom bordors have changed, they are thinner, less bordered and less repetative.
Tell me what you think ;).

Here is the tileset:
Image
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Post by Pauan » 11 Jan 2007, 13:01

Very nicely done! The improved tile-sets are clearly superior. If you could continue around the left, right, and top, you would save developers lots of time. Players too, because they can look at nicer tiles. :)
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Post by Nickman » 11 Jan 2007, 19:00

I'll continue it soon and keep posting the updates here ;).

Thanks for your kind comments :D
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