6.8's Art Dump

All development of pixel art and graphics
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Amethyst
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6.8's Art Dump

Post by Amethyst » 13 Jan 2007, 09:24

I sort of stole this idea, but I'm going to put pixel art I make in this topic, could you guys rate it and tell me what I need to fix?

I made this after an Easter Island head, it could be used for a beach area or a deep forest village ruin.

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Post by i » 13 Jan 2007, 11:26

1. wrong perspective,
2. improper shadows and shadings,
3. don't use use black outline,
4. don't ask silly questions - just look at pixelart tutorials
5. It supposedly should be bigger that human body
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Post by Rotonen » 13 Jan 2007, 12:09

6. Try to avoid directly copying things that exist in this world.
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Post by i » 13 Jan 2007, 13:06

Perspective reference for point one:
Image

Base of that figure is of course circle.

7. It is good to add some textures on low transparency layer on top of object - you could achieve incredible effects with that method.
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Re: 6.8's Art Dump

Post by Crush » 13 Jan 2007, 16:34

sixpointnine wrote:Image
As irukard said this is not very good, yet. But don't worry, here i will show you how to fix it.

Problem 1: the perspective.
The head is shown from the front, but the perspective ingame in diagonal from a 45° angle. That means that the top has to be visible and the lower side and the lines you drew horizontal have to be curved.
Image
Problem 2: The black lines.
Only beginners add detail by adding black lines. Good pixel artist don't draw carvings and reliefs with lines but with light and shadow. When you got edges toward the light source, you make them brighter and when you got edges away from the light source you make them darker.
Image
Problem 3: The lightning
You put some highlights to the lower parts, although it would be correct to put them in the upper parts. I already corrected this at the face parts in the last step. Now i fix the base and the main part:
Image
Problem 4: The linear shading
The shading looks too regular giving it the look as if it were made of plastic. To make it look more stone-like you should use a technique called "dithering". It means that you expand every shading zone by springling the neighboring color zones with random pixels of its color. More at the border and the further you get into the other color the less pixels you place. This doesn't only make the color transitions more smooth but also give the surface a rough expression:
Image
Last edited by Crush on 14 Jan 2007, 01:38, edited 1 time in total.
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Post by Bjørn » 13 Jan 2007, 18:15

Very nice examples. I know this must be rather annoying, but I can't help to add a final step, restoring the contrast of the original:
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Post by i » 14 Jan 2007, 00:10

ok, it looks better but not good enogh to implement that in game

you changed perspective only on top and bottom. remember that face must be drawn in proper perspective too. also there is something wrong with overall style.

anyway it is nice to see that someone read ours hint and tries to put them in live. Word for today "Keep practicing, keep learning, keep analyzing arts of other people". You are on good path. ;D
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Post by i » 14 Jan 2007, 01:18

I made that document to help everyone new in graphic developement.
If someone wishes I could share SVG (inkscape) file. I must say that designing variety of shapes is quite easy, of course with basic knowledge of inkscape and some of 3d creative imagination.

Image
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but

Post by Manaboy » 14 Jan 2007, 08:32

but that is from at night in the museum
:roll:

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Hello my englich is not so good.

i from german :)

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and my name is Manaboy in tmw
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Post by Platyna » 31 May 2007, 09:09

I think Crush, you should report that guide with examples how to draw graphics for TMW so I could pin it.

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Post by Amethyst » 31 May 2007, 20:42

Well, I noticed the only thing in the forest are flowers and shrooms. I got this idea from Shrek, but how about this monster?

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Post by yosuhara » 31 May 2007, 20:46

.enigmatik wrote:Well, I noticed the only thing in the forest are flowers and shrooms. I got this idea from Shrek, but how about this monster?

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is it a living tree-stump?
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Post by Amethyst » 31 May 2007, 20:59

Yeah.
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Post by Crush » 31 May 2007, 21:08

Nice idea, but definitely with a lot of room for improvement.
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Post by Amethyst » 14 Jun 2007, 15:13

Here is a ninja mask.

Image

And what should be improved on the tree?
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