New Arrow costs :(

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namaaa
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New Arrow costs :(

Post by namaaa » Sun Jan 21, 2007 11:25 pm

Just noticed when I went to buy more arrows, you changed cost from 2gp to 5gp :(

Why would you make it harder for the newer players to buy arrows??
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Platyna
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Post by Platyna » Mon Jan 22, 2007 12:32 am

Hmz. I didn't changed it. I will investigate it.

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Amethyst
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Post by Amethyst » Mon Jan 22, 2007 12:33 am

I agree too, it is way to hard to become a ranger on the game. I think they should have the bow at 1000gp instead of the current 8000gp.
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Modanung
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Re: reply

Post by Modanung » Mon Jan 22, 2007 1:01 am

sixpointnine wrote:I agree too, it is way to hard to become a ranger on the game. I think they should have the bow at 1000gp instead of the current 8000gp.
Well it's good that it's hard to become one because at the moment an archer is a near-to superbeing. It's as easy to be one as it is as hard to become one.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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Post by Amethyst » Mon Jan 22, 2007 2:19 am

Modanung wrote:
sixpointnine wrote:I agree too, it is way to hard to become a ranger on the game. I think they should have the bow at 1000gp instead of the current 8000gp.
Well it's good that it's hard to become one because at the moment an archer is a near-to superbeing. It's as easy to be one as it is as hard to become one.
Why not make someone choose a class at level 5, then have them have raised and lowered stats? Like archers have low def and worriors have high str and medium def.
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Platyna
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Post by Platyna » Mon Jan 22, 2007 2:35 am

I have decreased arrow price - it is 3 gc now. But no warranty it will not change in the future.

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Zuzanna K. Filutowska
[The rest of this signature was censored by TMWC's "Freedom" and "Free speech".]
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Crush
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Re: reply

Post by Crush » Mon Jan 22, 2007 3:11 am

sixpointnine wrote:Why not make someone choose a class at level 5?
It would not be worth the effort to do the programming to create a new class system on eAthena and then trash it when tmwserv is finished.
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