Female playerset revision

All development of pixel art and graphics
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Crush
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Female playerset revision

Post by Crush » 03 Feb 2007, 00:45

To make the female playerset more feminine i made a little modification at the legs on the front and back view. I think it changes a lot and it is a quite simple modification that isn't really much work. I just moved both legs one pixel closer to the center and anti aliased the edges:
Image

On a related note: http://forums.themanaworld.org/viewtopic.php?t=2115
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Post by Crush » 03 Feb 2007, 01:15

Adjusted the pants spritesets:
Image
Image
As you can see i needed a half hour for both. That means 15 minutes extra work for all future pants.
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Post by Bjørn » 03 Feb 2007, 01:51

Can you please put the original and the new version next to each other for comparison?

As it looks now, I think it's a great idea.
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Post by Crush » 03 Feb 2007, 01:58

As you wish:
Image
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i
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Post by i » 03 Feb 2007, 02:02

I must agree with Crush. It looks much better now. Good job.
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Post by Modanung » 03 Feb 2007, 05:31

Yay, female looking like females! Whoooo
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Post by Crush » 03 Feb 2007, 17:01

OK, it's committed.
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Post by Tarm » 03 Feb 2007, 19:44

I think you overdid it. It's hard to say without seeing the animation but the legs looks to close to me.
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Post by i » 03 Feb 2007, 20:44

Tarm wrote:I think you overdid it. It's hard to say without seeing the animation but the legs looks to close to me.
nope, its very good now.
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Post by Tarm » 03 Feb 2007, 21:37

i wrote:
Tarm wrote:I think you overdid it. It's hard to say without seeing the animation but the legs looks to close to me.
nope, its very good now.


So Crush has changed it?

Why is it that I rarely agree with anyone on the forum nowadays? I dont have that odd idéas. I think...
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Post by AxlTrozz » 03 Feb 2007, 22:07

i think they are beautiful ... :oops:
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Post by Modanung » 03 Feb 2007, 22:18

And I think maybe the standing pose should be kept the same. Females make their steps more in a straight line, but I don't think they stand with their feet squeezed together.
Not sure though.
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Post by Tarm » 03 Feb 2007, 22:40

Modanung wrote:And I think maybe the standing pose should be kept the same. Females make their steps more in a straight line, but I don't think they stand with their feet squeezed together.
Not sure though.


Now we generalize a bit to much. Granted it's allowed in games.
Yes women have their feets closer but not that much and not all of them by a long shot.
I've seen women walk like men with their shoulders and men with their hips like women. No puns please, you know what I mean.
Women generaly walk with their hips and their legs closer together but not to the extent of Crush pictures. It looks like the model does that walk where you walk with your feet on a straight line so that you have to swing wide of the front leg with the other and then place it on the line.
But as said I could be wrong. Have to see the animation first. It's easy to get the wrong impression by pictures taken from an animation.
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Post by yosuhara » 04 Feb 2007, 21:42

Tarm wrote:
Modanung wrote:And I think maybe the standing pose should be kept the same. Females make their steps more in a straight line, but I don't think they stand with their feet squeezed together.
Not sure though.


Now we generalize a bit to much. Granted it's allowed in games.
Yes women have their feets closer but not that much and not all of them by a long shot.
I've seen women walk like men with their shoulders and men with their hips like women. No puns please, you know what I mean.
Women generaly walk with their hips and their legs closer together but not to the extent of Crush pictures. It looks like the model does that walk where you walk with your feet on a straight line so that you have to swing wide of the front leg with the other and then place it on the line.
But as said I could be wrong. Have to see the animation first. It's easy to get the wrong impression by pictures taken from an animation.
I think what Crush did is great.. Like i said somewhere before, we don't play on reality here :wink:
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Post by Rotonen » 05 Feb 2007, 13:30

The point is not to have things as realistic as possible, but to have them as immediately recognizable as possible without excersizing so much that it is offensive. I think we've not gone (too) wrong on this along the way.
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