yes! new items that I created :D

All development of pixel art and graphics
danielsums
Peon
Peon
Posts: 46
Joined: 12 Nov 2006, 16:03

yes! new items that I created :D

Post by danielsums » 07 Feb 2007, 04:52

my itens...

ImageImage
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

mine items had been good?
I could work in tmw as artist of items?

forgives my English :P
ty.
Dr Wahl
Novice
Novice
Posts: 317
Joined: 09 Apr 2006, 07:15
Location: Washington
Contact:

Post by Dr Wahl » 07 Feb 2007, 17:26

it looks to me as though most of those would fit the art style of the mana world, but a few of them look as though the light source is coming from the wrong direction. the third item from the bottom looks as though the light source is coming from the north to north east, but TMW uses a light source from the southwest.
Image
User avatar
yosuhara
Warrior
Warrior
Posts: 583
Joined: 16 Mar 2006, 22:19
Location: Slovakia
Contact:

Post by yosuhara » 08 Feb 2007, 00:08

i rather like that first 5 helmets from top, issues with light source can be easily avoided by mirroring...sort of.. imho
Image
Image
Image
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Post by Crush » 08 Feb 2007, 01:48

I would reduce the contrast in a lot of those and some use too much gradient. But besides that they are quite adequate.

But what should they be good for? We already got a huge load of unused inventory icons for equipment. But we can't use them because we don't have the animated sprites for them.

Equipment icons without corresponding spritesets are worthless.

So when you want to do something productive, danielsums, you should create spritesets for the items. For the headgears this isn't really that hard because you only have to create 4 versions. A detailed description is on the wiki:
http://wiki.themanaworld.org/index.php/ ... evelopment

Shirts and pants are a lot harder because you have to deal with the animations.

For weapons besides daggers and bows we would need new playerset animations.


When this is too hard for you and you want to stick to inventory icons you cold create generic monster drops that could be dropped by the monsters that are currently ingame. These could be put into the game immediately.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
danielsums
Peon
Peon
Posts: 46
Joined: 12 Nov 2006, 16:03

more items...

Post by danielsums » 08 Feb 2007, 02:25

last items that I have...

Image
Image
Image
Image
Image

crush wanted to work in tmw with graphical astista, I have good taste I am creative and is clearly that necessary to improve.
where I can help in the project tmw?
it could give a chance to me?

forgives my English :D
ty.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Re: more items...

Post by Crush » 08 Feb 2007, 02:41

danielsums wrote:crush wanted to work in tmw with graphical astista, I have good taste I am creative and is clearly that necessary to improve.
where I can help in the project tmw?
it could give a chance to me?
When i interprete this correctly you want to have some information about how to become a part of the tmw development team. In that case i recommend you to read this article on the wiki:
http://wiki.themanaworld.org/index.php/ ... he_project
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
danielsums
Peon
Peon
Posts: 46
Joined: 12 Nov 2006, 16:03

ok

Post by danielsums » 08 Feb 2007, 03:15

i see the link
my fort would be to create items of inventory...what to come and I to be able to help I helpI intend to be Graphics artist Pixel artist...

I can be to developer of tmw?

forgives my English
ty.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Post by Crush » 08 Feb 2007, 03:48

To become a developer you have to create something that is useable.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
danielsums
Peon
Peon
Posts: 46
Joined: 12 Nov 2006, 16:03

Post by danielsums » 08 Feb 2007, 04:13

Crush wrote:To become a developer you have to create something that is useable.
how thus useable?
I created itens of inventory.
items is very great or they are not good for tmw?
I can evolve itens in accordance with the style of tmw… says which are the defects of mine items and what they must have to be inside of the style of tmw?
it speaks to me where I must help tmw

forgives my English
ty.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Post by Crush » 08 Feb 2007, 04:30

Crush wrote:Equipment icons without corresponding spritesets are worthless.

So when you want to do something productive, danielsums, you should create spritesets for the items.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
danielsums
Peon
Peon
Posts: 46
Joined: 12 Nov 2006, 16:03

ty

Post by danielsums » 08 Feb 2007, 04:39

ok
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 20:48
Location: Espoo, Finland

Post by Rotonen » 08 Feb 2007, 08:56

Please don't feel discouraged. At least your inventory icons look like you could at least easily be able to create the spritesets for the headgear and with brief training (2 months or so) also for all the other items.

So, have fun with the pixels.
This message used to be meaningful.
User avatar
Platyna
Former Dictator
Former Dictator
Posts: 2213
Joined: 19 Nov 2005, 14:19
Location: Poland
Contact:

Post by Platyna » 08 Feb 2007, 18:28

Crush, be nice. ;) Danielsums, there is a guide on this forum how to create head hear, for someone with graphics skills it is easy, maybe make us some nice hat or headband so we could see if you are able to create sprites.

Regards.
Zuzanna K. Filutowska
[The rest of this signature was censored by TMWC's "Freedom" and "Free speech".]
danielsums
Peon
Peon
Posts: 46
Joined: 12 Nov 2006, 16:03

hmm..

Post by danielsums » 08 Feb 2007, 20:12

platyna I have that to draw 5 drawings of helmet of different positions?]

I can draw the armor and the others items with the personage?

the brightness and the shade of items could be of any direction or would be of the standard of tmw?

I go to make sprit of the helmet

forgives my English
ty.
User avatar
Platyna
Former Dictator
Former Dictator
Posts: 2213
Joined: 19 Nov 2005, 14:19
Location: Poland
Contact:

Post by Platyna » 08 Feb 2007, 22:19

Ok, write these helmet and armour on person first if you feel like that. But after this you will have to make a sheet of sprites without player sprite.

Regards.
Zuzanna K. Filutowska
[The rest of this signature was censored by TMWC's "Freedom" and "Free speech".]
Post Reply