Feature - Equipment and Inventory Window Combined

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JoshLangley
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Feature - Equipment and Inventory Window Combined

Post by JoshLangley » Sat Aug 04, 2007 11:54 am

Combining the equipment and the inventory window together as one.
The inventory effectively becoming the backpack.

Original Proposal:
Image
The key differences from the image.
1. The separate inventory and equipment tab will be dropped.
2. Boxes will appear outside of the figure, so it doesn't obscure the image, preferring lines to indicate where items are placed.

Note -
1. The shortcut bar has been coded, so the need for accessing the inventory to use items, will become less dependent.
2. I hear the new system needs the ability to split items which should be included in the functionality.

Instead of the current context menu, we use an intuitive grab and drop item feature. For example if I click on the leather shirt, the item icon will follow the cursor, and if I move and click in the equip section, then it's equipped automatically in it's respective box. If I click on the map, then an ok confirmation comes up to drop the item.
It will be allot like how I implemented the shortcut bar.
Hotkeys and a highlight feature to make joypads, and keyboards work easily.

What I'm proposing here is nothing really new, just setting the change in concrete for when we (hopefully I) will go ahead with the change.

If this is to go ahead, I would code it for the trunk version only, not the eAthena client. If someone was really keen in making it compatible then I'm sure it wouldn't be too hard to port over.

any additional ideas/feedback would be more than welcome. :wink:
kind regards,
Josh Langley.

http://www.myspace.com/Langerz
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Platyna
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Post by Platyna » Sat Aug 04, 2007 10:12 pm

Good idea. Except that figure which is obvious waste of space.

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Zuzanna K. Filutowska
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Matt
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Post by Matt » Sat Aug 04, 2007 10:34 pm

But everybody likes waste of space. Siege of Avalon for example :)

Image
JoshLangley
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Post by JoshLangley » Sun Aug 05, 2007 4:43 am

Matt wrote:But everybody likes waste of space. Siege of Avalon for example :)
That's a very nice example, of not using lines to indicate where items are placed. Maybe lines are unnecessary after all. ^-^

I've started the documentation, I never thought it would be so complex to work it all out. But the fact that I'm running into functionality problems now means it'll lessen the chances of me hitting them once I'm coding. =)

edit: I finished the document, it only took me all afternoon. :)
If I can get some feedback on this that would be great.
http://files-upload.com/415832/Inventor ... l.pdf.html

Here is the concept image:
Image
kind regards,
Josh Langley.

http://www.myspace.com/Langerz
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Crush
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Post by Crush » Sun Aug 05, 2007 1:22 pm

Josh, you should use the wiki for publishing design documents like that. There is already an article about the equipment system on it. Feel free to expand it:
http://wiki.themanaworld.org/index.php/Equipment_system
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JoshLangley
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Post by JoshLangley » Sun Aug 05, 2007 4:36 pm

http://wiki.themanaworld.org/index.php/ ... e_Proposal
Someone else can work on the formatting. :twisted:
kind regards,
Josh Langley.

http://www.myspace.com/Langerz
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