What should I do next?

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Crush
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What should I do next?

Post by Crush » Fri Aug 10, 2007 3:00 pm

Now that I finished the woodland village I am asking myself what tileset I could do next. Any suggestions?
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Post by Peacemaker » Fri Aug 10, 2007 5:21 pm

Maybe the mountain tileset? (because its is not too special and can be used for many maps)

A volcano environment would be nice too (together with lava particle effects).

Or maybe somekind of beach tileset with a harbor and ships (+ particle effects for the waves and the surf).
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Crush
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Post by Crush » Fri Aug 10, 2007 5:25 pm

The particle engine is not really suitable to display wide areas of liquids like water or lava. I would rather use animated tiles for such things... when tiled and tmw would support them.

But a volcano area would be interesting nontheless.

A mountain tileset is not practical at the moment. I will create one when TMWServ and the engine support multi-walklayer maps.

Some harbor tiles would be a nice addition to irukards concrete wall tileset.
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Post by JJJP » Sat Aug 11, 2007 1:59 am

Im just a few days in mana world - so just suggestions from a noob. :wink:

1. more different ground tiles for the existing landscapes (so that the ground doesnt look too flat)

1.1 tiles with little rocks, holes, flaws, spots, skelletons, wood peaces, trash and so on for the existing landscapes

2. swamp ( or sort of muddy grass, which can be used in grassland too)

3. rotten/broken pavement for "lost cities" or ruins (or hole tilesets for ruins)
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Post by yosuhara » Sat Aug 11, 2007 11:34 am

JJJP wrote:Im just a few days in mana world - so just suggestions from a noob. :wink:

1. more different ground tiles for the existing landscapes (so that the ground doesnt look too flat)

1.1 tiles with little rocks, holes, flaws, spots, skelletons, wood peaces, trash and so on for the existing landscapes

2. swamp ( or sort of muddy grass, which can be used in grassland too)

3. rotten/broken pavement for "lost cities" or ruins (or hole tilesets for ruins)
yeah, lost city would be perfect ;)
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Post by Matt » Sat Aug 11, 2007 1:15 pm

You could continue the SoM-like tilesets tobias was working on.

http://forums.themanaworld.org/viewtopi ... hlight=som
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Post by Crush » Sat Aug 11, 2007 1:46 pm

Matt wrote:You could continue the SoM-like tilesets tobias was working on.

http://forums.themanaworld.org/viewtopi ... hlight=som
I already have tiles for a village in a woodland environment. That tileset would be quite superfluous now.
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Post by Matt » Sat Aug 11, 2007 2:52 pm

The walls aren't white, they can't be SoM-like :P
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Post by Saphy » Fri Aug 17, 2007 3:50 am

Hi again,

Long time no see. If you want looking for things to do, how about working on the player sprite set?

Actually, I am very confused about the situation regarding the player sprite set. There was a thread about two-handed animation, but it is not updated; is it abandoned? I have posted about fixing the sitting posture; should I continue to work on it? Moreover, there is the new female walking animation; will it be used in future version?
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Post by Silent Snake » Fri Aug 17, 2007 12:09 pm

What about a jungle, tropical climate, etc. Or possibly a swamp.
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Post by ilgufo » Sat Aug 18, 2007 9:07 pm

A lost city in the underground :D
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Post by ElvenProgrammer » Thu Aug 23, 2007 10:01 pm

Saphy wrote:Hi again,

Long time no see. If you want looking for things to do, how about working on the player sprite set?

Actually, I am very confused about the situation regarding the player sprite set. There was a thread about two-handed animation, but it is not updated; is it abandoned? I have posted about fixing the sitting posture; should I continue to work on it? Moreover, there is the new female walking animation; will it be used in future version?
Working on the spriteset and in particulat working on more weapon attack animations would be the preferred thing to do.
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