What should I do next?

Content and general development discussion, including maps, quests, and server code from the development team.
Post Reply
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

What should I do next?

Post by Crush » 10 Aug 2007, 15:00

Now that I finished the woodland village I am asking myself what tileset I could do next. Any suggestions?
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Peacemaker
Peon
Peon
Posts: 96
Joined: 04 Apr 2005, 20:41

Post by Peacemaker » 10 Aug 2007, 17:21

Maybe the mountain tileset? (because its is not too special and can be used for many maps)

A volcano environment would be nice too (together with lava particle effects).

Or maybe somekind of beach tileset with a harbor and ships (+ particle effects for the waves and the surf).
Peacemaker: Level 58 - STR 60+ / AGI 30 / VIT 36 / INT 5 / DEX 20 / LUK 5 - wiped because of inactivity... :(
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Post by Crush » 10 Aug 2007, 17:25

The particle engine is not really suitable to display wide areas of liquids like water or lava. I would rather use animated tiles for such things... when tiled and tmw would support them.

But a volcano area would be interesting nontheless.

A mountain tileset is not practical at the moment. I will create one when TMWServ and the engine support multi-walklayer maps.

Some harbor tiles would be a nice addition to irukards concrete wall tileset.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
JJJP
Peon
Peon
Posts: 6
Joined: 11 Aug 2007, 01:52
Location: Germany (Freiburg)

Post by JJJP » 11 Aug 2007, 01:59

Im just a few days in mana world - so just suggestions from a noob. :wink:

1. more different ground tiles for the existing landscapes (so that the ground doesnt look too flat)

1.1 tiles with little rocks, holes, flaws, spots, skelletons, wood peaces, trash and so on for the existing landscapes

2. swamp ( or sort of muddy grass, which can be used in grassland too)

3. rotten/broken pavement for "lost cities" or ruins (or hole tilesets for ruins)
User avatar
yosuhara
Warrior
Warrior
Posts: 583
Joined: 16 Mar 2006, 22:19
Location: Slovakia
Contact:

Post by yosuhara » 11 Aug 2007, 11:34

JJJP wrote:Im just a few days in mana world - so just suggestions from a noob. :wink:

1. more different ground tiles for the existing landscapes (so that the ground doesnt look too flat)

1.1 tiles with little rocks, holes, flaws, spots, skelletons, wood peaces, trash and so on for the existing landscapes

2. swamp ( or sort of muddy grass, which can be used in grassland too)

3. rotten/broken pavement for "lost cities" or ruins (or hole tilesets for ruins)
yeah, lost city would be perfect ;)
Image
Image
Image
Matt
Knight
Knight
Posts: 1746
Joined: 07 Aug 2004, 11:47
Location: Germany->Bavaria

Post by Matt » 11 Aug 2007, 13:15

You could continue the SoM-like tilesets tobias was working on.

http://forums.themanaworld.org/viewtopi ... hlight=som
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Post by Crush » 11 Aug 2007, 13:46

Matt wrote:You could continue the SoM-like tilesets tobias was working on.

http://forums.themanaworld.org/viewtopi ... hlight=som
I already have tiles for a village in a woodland environment. That tileset would be quite superfluous now.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Matt
Knight
Knight
Posts: 1746
Joined: 07 Aug 2004, 11:47
Location: Germany->Bavaria

Post by Matt » 11 Aug 2007, 14:52

The walls aren't white, they can't be SoM-like :P
User avatar
Saphy
Novice
Novice
Posts: 371
Joined: 09 Nov 2006, 19:32

Post by Saphy » 17 Aug 2007, 03:50

Hi again,

Long time no see. If you want looking for things to do, how about working on the player sprite set?

Actually, I am very confused about the situation regarding the player sprite set. There was a thread about two-handed animation, but it is not updated; is it abandoned? I have posted about fixing the sitting posture; should I continue to work on it? Moreover, there is the new female walking animation; will it be used in future version?
Silent Snake
Peon
Peon
Posts: 5
Joined: 15 Aug 2007, 15:07

Post by Silent Snake » 17 Aug 2007, 12:09

What about a jungle, tropical climate, etc. Or possibly a swamp.
User avatar
ilgufo
Peon
Peon
Posts: 38
Joined: 30 May 2006, 14:06

Post by ilgufo » 18 Aug 2007, 21:07

A lost city in the underground :D
TMW: mestesso, lvl42
User avatar
ElvenProgrammer
TMW Adviser
TMW Adviser
Posts: 2526
Joined: 13 Apr 2004, 20:11
Location: Italy
Contact:

Post by ElvenProgrammer » 23 Aug 2007, 22:01

Saphy wrote:Hi again,

Long time no see. If you want looking for things to do, how about working on the player sprite set?

Actually, I am very confused about the situation regarding the player sprite set. There was a thread about two-handed animation, but it is not updated; is it abandoned? I have posted about fixing the sitting posture; should I continue to work on it? Moreover, there is the new female walking animation; will it be used in future version?
Working on the spriteset and in particulat working on more weapon attack animations would be the preferred thing to do.
Post Reply